GGJ2022/Assets/Scripts/CirclePlatformGenerator.cs

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2022-01-29 15:27:55 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CirclePlatformGenerator : MonoBehaviour
{
public Object objectToCopy;
// Start is called before the first frame update
void Start()
{
int pieceCount = 10;
float angle = 360f / (float)pieceCount;
// var axis = transform.RotateAround(axis, angle * Time.deltaTime * 5f);
for (int i = 0; i < pieceCount; i++)
{
Quaternion rotation = Quaternion.AngleAxis(i * angle, Vector3.forward);
Vector3 direction = rotation * Vector3.forward;
Vector3 position = transform.position + (direction * 20);
Instantiate(this.objectToCopy, Vector3.zero, rotation);
}
}
}