20 lines
414 B
C#
20 lines
414 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BGRotation : MonoBehaviour
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{
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void Update()
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{
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transform.Rotate(new Vector3(Random.Range(0,360), Random.Range(0, 360), Random.Range(0, 360)));
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "platform")
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{
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Destroy(this.gameObject);
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}
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}
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}
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