GGJ2022/Assets/Scripts/PlatformManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
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public enum PlatformType {Pull, Push, RotateZ, RotateY, Speed};
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public PlatformType type = PlatformType.Pull;
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public float speed = 5;
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void Start()
{
}
void FixedUpdate()
{
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if (type == PlatformType.RotateZ)
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{
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transform.Rotate(transform.forward * speed * Time.deltaTime);
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} else if (type == PlatformType.RotateY) {
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transform.Rotate(transform.up * speed * Time.deltaTime);
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}
}
}