Edit visual of playerControler

This commit is contained in:
haitem 2022-01-29 17:23:26 +01:00
parent 9d2c50bdd4
commit 0039160c60
2 changed files with 20 additions and 16 deletions

View File

@ -123,6 +123,11 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &80285248 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 3244356566819001084, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
m_PrefabInstance: {fileID: 9031117423312889080}
m_PrefabAsset: {fileID: 0}
--- !u!1 &447415686
GameObject:
m_ObjectHideFlags: 0
@ -253,7 +258,7 @@ MonoBehaviour:
- {fileID: 8768991388683709947, guid: 1e3f34788e0cb3f49a0bef285d5b059a, type: 3}
- {fileID: 8768991388683709947, guid: 97d4c453fb5affa448968cb5ce9ca2f4, type: 3}
- {fileID: 7678802340880963262, guid: c7b1510ab2ab8e349bfaafa501cecb1f, type: 3}
player: {fileID: 9031117423312889081}
player: {fileID: 80285248}
--- !u!4 &1643205526
Transform:
m_ObjectHideFlags: 0
@ -334,8 +339,3 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
--- !u!1 &9031117423312889081 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 3244356567786994344, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
m_PrefabInstance: {fileID: 9031117423312889080}
m_PrefabAsset: {fileID: 0}

View File

@ -4,28 +4,32 @@ using UnityEngine;
public class PlayerController : MonoBehaviour
{
[Header("Move")]
public float speed = 7.5f;
public float maxSpeed = 15.0f;
public float minSpeed = 5.0f;
[HideInInspector]
public float currentSpeed = 0f;
private float modifier = 0.0f;
public float jumpSpeed = 7.5f;
public float lookSpeed = 7.5f;
public float lookXLimit = 40.0f;
public Camera playerCamera;
public ParticleSystem runningParticles;
Vector3 moveDirection = Vector3.zero;
public float rotationX = 0;
public Transform mainObject;
// Start is called before the first frame update
[HideInInspector]
bool canMove = true;
Rigidbody rb;
float moveDirectionY;
public bool isRunning = false;
[Header("Jump")]
public float jumpSpeed = 7.5f;
[HideInInspector]
public bool jump = false;
private bool isGrounded = false;
public bool isRunning = false;
[Header("Camera")]
public float lookSpeed = 7.5f;
public float lookXLimit = 40.0f;
public Camera playerCamera;
public float rotationX = 0;
[Header("Others")]
public ParticleSystem runningParticles;
public Transform mainObject;
// Start is called before the first frame update
private Vector3 saveDirection;
private Vector3 downDirection;