Edit visual of playerControler
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@ -123,6 +123,11 @@ NavMeshSettings:
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debug:
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--- !u!1 &80285248 stripped
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--- !u!1 &447415686
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@ -253,7 +258,7 @@ MonoBehaviour:
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- {fileID: 8768991388683709947, guid: 97d4c453fb5affa448968cb5ce9ca2f4, type: 3}
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- {fileID: 7678802340880963262, guid: c7b1510ab2ab8e349bfaafa501cecb1f, type: 3}
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player: {fileID: 9031117423312889081}
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player: {fileID: 80285248}
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--- !u!4 &1643205526
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Transform:
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@ -334,8 +339,3 @@ PrefabInstance:
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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--- !u!1 &9031117423312889081 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3244356567786994344, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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m_PrefabInstance: {fileID: 9031117423312889080}
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m_PrefabAsset: {fileID: 0}
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@ -4,28 +4,32 @@ using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[Header("Move")]
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public float speed = 7.5f;
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public float maxSpeed = 15.0f;
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public float minSpeed = 5.0f;
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[HideInInspector]
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public float currentSpeed = 0f;
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private float modifier = 0.0f;
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public float jumpSpeed = 7.5f;
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public float lookSpeed = 7.5f;
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public float lookXLimit = 40.0f;
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public Camera playerCamera;
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public ParticleSystem runningParticles;
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Vector3 moveDirection = Vector3.zero;
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public float rotationX = 0;
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public Transform mainObject;
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// Start is called before the first frame update
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[HideInInspector]
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bool canMove = true;
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Rigidbody rb;
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float moveDirectionY;
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public bool isRunning = false;
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[Header("Jump")]
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public float jumpSpeed = 7.5f;
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[HideInInspector]
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public bool jump = false;
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private bool isGrounded = false;
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public bool isRunning = false;
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[Header("Camera")]
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public float lookSpeed = 7.5f;
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public float lookXLimit = 40.0f;
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public Camera playerCamera;
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public float rotationX = 0;
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[Header("Others")]
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public ParticleSystem runningParticles;
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public Transform mainObject;
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// Start is called before the first frame update
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private Vector3 saveDirection;
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private Vector3 downDirection;
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