From 02e26dd95ab80d907983bdf6b1b92ccc202e65d4 Mon Sep 17 00:00:00 2001 From: haitem Date: Sun, 30 Jan 2022 04:10:27 +0100 Subject: [PATCH] Repair some new platform --- .../Gaint Freaking Magnet.prefab | 25 +++++- .../platforms/platform 3 neutral.prefab | 47 ++++++++++- .../Prefabs/platforms/platform 3 speed.prefab | 49 +++++++++++- .../platforms/platform 4 neutral.prefab | 77 +++++++++++++++---- 4 files changed, 175 insertions(+), 23 deletions(-) diff --git a/Assets/Prefabs/background objects/Gaint Freaking Magnet.prefab b/Assets/Prefabs/background objects/Gaint Freaking Magnet.prefab index 0ea4b3d..92c5f28 100644 --- a/Assets/Prefabs/background objects/Gaint Freaking Magnet.prefab +++ b/Assets/Prefabs/background objects/Gaint Freaking Magnet.prefab @@ -29,6 +29,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2394897577413455489} m_RootOrder: 0 @@ -52,9 +53,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -66,6 +70,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -78,6 +83,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &2394897576110124413 MeshCollider: m_ObjectHideFlags: 0 @@ -88,9 +94,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 4300000, guid: efabf3165503c56478281eb803c0ba18, type: 3} --- !u!1 &2394897577269885453 GameObject: @@ -120,6 +126,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 3, z: -2.375} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2394897577413455489} m_RootOrder: 1 @@ -143,9 +150,12 @@ MeshRenderer: m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -157,6 +167,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -169,6 +180,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &2394897577413455488 GameObject: m_ObjectHideFlags: 0 @@ -193,8 +205,9 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2394897577413455488} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: -18.8} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2394897576110124412} - {fileID: 2394897577269885454} @@ -230,6 +243,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 3, z: 2.375} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2394897577413455489} m_RootOrder: 2 @@ -253,9 +267,12 @@ MeshRenderer: m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -267,6 +284,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -279,3 +297,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/Prefabs/platforms/platform 3 neutral.prefab b/Assets/Prefabs/platforms/platform 3 neutral.prefab index a204245..b756f3c 100644 --- a/Assets/Prefabs/platforms/platform 3 neutral.prefab +++ b/Assets/Prefabs/platforms/platform 3 neutral.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.42, y: -0.0025, z: 0} m_LocalScale: {x: 1.0025, y: 1.001, z: 1.001} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2665829151930005690} m_RootOrder: 1 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &6306494342533731211 GameObject: m_ObjectHideFlags: 0 @@ -105,6 +111,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2665829151930005690} m_RootOrder: 0 @@ -128,9 +135,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -142,6 +152,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -154,6 +165,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &7308296215773848360 GameObject: m_ObjectHideFlags: 0 @@ -163,9 +175,11 @@ GameObject: serializedVersion: 6 m_Component: - 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