Procedural Generation Chunks
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- component: {fileID: 5433657018731068073}
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||||
m_Layer: 0
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||||
m_Name: Platform_yellow
|
||||
m_TagString: platform
|
||||
@ -213,3 +214,15 @@ BoxCollider:
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 3.4, y: 0.5, z: 5}
|
||||
m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!114 &5433657018731068073
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MonoBehaviour:
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m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8768991388683709947}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 61dae18984b7ff147ab1d77fb817687a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@ -96,6 +96,7 @@ GameObject:
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||||
- component: {fileID: 5928557084490550214}
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- component: {fileID: 6189155224637060765}
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- component: {fileID: -443919199017515566}
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- component: {fileID: -731181381576803345}
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m_Layer: 0
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m_Name: platform 2 power
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m_TagString: Untagged
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@ -196,3 +197,15 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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type: 0
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speed: 5
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--- !u!114 &-731181381576803345
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7678802340880963262}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 61dae18984b7ff147ab1d77fb817687a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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|
@ -12,26 +12,43 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
private int spavnetobjectIndex = 0;
|
||||
private int maximumNumberOfPlatformsAtScene = 100;
|
||||
private float maximumDistanceOfPlatformFromPlayer = 20.0f;
|
||||
private GameObject levelParrent = null;
|
||||
|
||||
|
||||
|
||||
GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn)
|
||||
Bounds getPrefabBounds(GameObject go)
|
||||
{
|
||||
MeshFilter meshfilter = lastObject.GetComponent<MeshFilter>();
|
||||
Bounds bounds = meshfilter.mesh.bounds;
|
||||
Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
|
||||
|
||||
float scale = meshfilter.transform.localScale.x;
|
||||
Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
|
||||
if (renderers.Length > 0)
|
||||
{
|
||||
Bounds bounds = renderers[0].bounds;
|
||||
for (int i = 1, ni = renderers.Length; i < ni; i++)
|
||||
{
|
||||
bounds.Encapsulate(renderers[i].bounds);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Bounds();
|
||||
}
|
||||
}
|
||||
GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
|
||||
{
|
||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||
Bounds b = new Bounds(bounds.center, bounds.size);
|
||||
|
||||
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z + 1.0f);
|
||||
|
||||
return Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
||||
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
||||
newObject.transform.parent = parentLevelObject.transform;
|
||||
return newObject;
|
||||
}
|
||||
|
||||
List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn)
|
||||
List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
|
||||
{
|
||||
// configuration:
|
||||
float horizontalDistancePerPlatform = (float)Random.Range(1.0f, levelBlocks.Count); ;
|
||||
float horizontalDistancePerPlatform = (float)Random.Range(0.5f, 2.0f); ;
|
||||
|
||||
List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
|
||||
// Debug.Log("Building LOOP");
|
||||
@ -40,11 +57,8 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
float radius = (pieceCount / 2) * 2;
|
||||
float angle = 360f / (float)pieceCount;
|
||||
|
||||
MeshFilter meshfilter = lastObject.GetComponent<MeshFilter>();
|
||||
Bounds bounds = meshfilter.mesh.bounds;
|
||||
|
||||
float scale = meshfilter.transform.localScale.x;
|
||||
Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
|
||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||
Bounds b = new Bounds(bounds.center, bounds.size);
|
||||
|
||||
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z + 1.0f);
|
||||
|
||||
@ -56,7 +70,9 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
Vector3 direction = rotation * Vector3.down;
|
||||
Vector3 position = (lastObject.transform.position + (direction * radius));
|
||||
|
||||
levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation));
|
||||
GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation);
|
||||
newObject.transform.parent = parentLevelObject.transform;
|
||||
levelBlocksSpawnTemp.Add(newObject);
|
||||
}
|
||||
|
||||
return levelBlocksSpawnTemp;
|
||||
@ -65,9 +81,12 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
levelParrent = this.gameObject;
|
||||
lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
|
||||
lastBlock = this.gameObject.transform.GetChild(0).gameObject;
|
||||
this.spawnedLevelBlocks.Add(lastBlock);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -76,6 +95,11 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
Vector3 playerPosition = this.player.transform.position;
|
||||
PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
|
||||
|
||||
if (playerControlsSript.isFalling)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
|
||||
{
|
||||
float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
|
||||
@ -98,8 +122,7 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
|
||||
int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
|
||||
|
||||
if (playerControlsSript.isFalling == false) ;
|
||||
{
|
||||
|
||||
if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
|
||||
{
|
||||
Debug.Log("Same Block");
|
||||
@ -108,17 +131,17 @@ public class ProceduralGeneration : MonoBehaviour
|
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blockToSpawn = Random.Range(0, levelBlocks.Count);
|
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}
|
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}
|
||||
}
|
||||
|
||||
|
||||
if (blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count))
|
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{
|
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blockObjToSpawn = levelBlocks[blockToSpawn];
|
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instantiatedGameObject = this.drawPlatform(this.lastBlock, this.levelBlocks[blockToSpawn]);
|
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instantiatedGameObject = this.drawPlatform(this.lastBlock, this.levelBlocks[blockToSpawn], this.levelParrent);
|
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this.spawnedLevelBlocks.Add(instantiatedGameObject);
|
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}
|
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else
|
||||
{
|
||||
List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0]);
|
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List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0], this.levelParrent);
|
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foreach (var spavnedBlock in instantiatedGameObjectLists)
|
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{
|
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this.spawnedLevelBlocks.Add(spavnedBlock);
|
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|
41
Assets/Scripts/gizmoManager.cs
Normal file
41
Assets/Scripts/gizmoManager.cs
Normal file
@ -0,0 +1,41 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class gizmoManager : MonoBehaviour
|
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{
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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|
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}
|
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|
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void OnDrawGizmos()
|
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{
|
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Bounds bounds = GetChildRendererBounds(gameObject);
|
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Gizmos.DrawWireCube(bounds.center, bounds.size);
|
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}
|
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Bounds GetChildRendererBounds(GameObject go)
|
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{
|
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Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
|
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|
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if (renderers.Length > 0)
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{
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Bounds bounds = renderers[0].bounds;
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for (int i = 1, ni = renderers.Length; i < ni; i++)
|
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{
|
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bounds.Encapsulate(renderers[i].bounds);
|
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}
|
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return bounds;
|
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}
|
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else
|
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{
|
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return new Bounds();
|
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}
|
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}
|
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// Update is called once per frame
|
||||
void Update()
|
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{
|
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|
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}
|
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}
|
11
Assets/Scripts/gizmoManager.cs.meta
Normal file
11
Assets/Scripts/gizmoManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 61dae18984b7ff147ab1d77fb817687a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user