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@@ -158,7 +158,7 @@ public class ProceduralGeneration : MonoBehaviour
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int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
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if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
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if (levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
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{
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Debug.Log("Same Block");
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if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
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