IsFalling Implementation Leave level intact
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@ -74,6 +74,7 @@ public class ProceduralGeneration : MonoBehaviour
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void Update()
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{
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Vector3 playerPosition = this.player.transform.position;
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PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
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for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
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{
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@ -97,12 +98,15 @@ public class ProceduralGeneration : MonoBehaviour
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int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
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if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
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if (playerControlsSript.isFalling == false) ;
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{
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Debug.Log("Same Block");
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if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
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if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
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{
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blockToSpawn = Random.Range(0, levelBlocks.Count);
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Debug.Log("Same Block");
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if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
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{
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blockToSpawn = Random.Range(0, levelBlocks.Count);
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}
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}
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}
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