This commit is contained in:
haitem
2022-01-29 22:54:19 +01:00
8 changed files with 107 additions and 139 deletions

View File

@@ -4,7 +4,7 @@ using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float maxDistanceFromCenterLine;
public float maxDistanceFromCenterLine = 30.0f;
[Header("Move")]
public float speed = 7.5f;
public float maxSpeed = 15.0f;
@@ -193,7 +193,6 @@ public class PlayerController : MonoBehaviour
Debug.Log("Player fell out of map.");
rb.velocity = Vector3.zero;
Physics.gravity = -Vector3.up * 9.81f;
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
}

View File

@@ -22,7 +22,7 @@ public class ProceduralGeneration : MonoBehaviour
if (renderers.Length > 0)
{
Bounds bounds = renderers[0].bounds;
for (int i = 1, ni = renderers.Length; i < ni; i++)
for (int i = 0; i < renderers.Length; i++)
{
bounds.Encapsulate(renderers[i].bounds);
}
@@ -32,13 +32,14 @@ public class ProceduralGeneration : MonoBehaviour
{
return new Bounds();
}
}
GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
{
Bounds bounds = this.getPrefabBounds(lastObject);
Bounds b = new Bounds(bounds.center, bounds.size);
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z + 1.0f);
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z);
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
newObject.transform.parent = parentLevelObject.transform;
@@ -60,7 +61,7 @@ public class ProceduralGeneration : MonoBehaviour
Bounds bounds = this.getPrefabBounds(lastObject);
Bounds b = new Bounds(bounds.center, bounds.size);
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z + 1.0f);
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z);
float heightOffset = radius;

View File

@@ -8,6 +8,7 @@ public class UiController : MonoBehaviour
public GameObject player = null;
private float startPosition;
public TextMeshProUGUI uiDistance;
public int highScore;
public float distance = 0.0f;
private float oldDistance = 0.0f;
@@ -17,6 +18,27 @@ public class UiController : MonoBehaviour
startPosition = this.player.transform.position.z;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
this.LoadGame();
}
void SaveGame()
{
PlayerPrefs.SetInt("HighestScore", this.highScore);
PlayerPrefs.Save();
Debug.Log("Game data saved!");
}
void LoadGame()
{
if (PlayerPrefs.HasKey("HighestScore"))
{
this.highScore = PlayerPrefs.GetInt("SavedInteger");
Debug.Log("Game data loaded!");
}
else
{
this.highScore = 0;
}
}
// Update is called once per frame