Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
18c1e09ef0
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propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float maxDistanceFromCenterLine;
|
public float maxDistanceFromCenterLine = 30.0f;
|
||||||
[Header("Move")]
|
[Header("Move")]
|
||||||
public float speed = 7.5f;
|
public float speed = 7.5f;
|
||||||
public float maxSpeed = 15.0f;
|
public float maxSpeed = 15.0f;
|
||||||
@ -193,7 +193,6 @@ public class PlayerController : MonoBehaviour
|
|||||||
Debug.Log("Player fell out of map.");
|
Debug.Log("Player fell out of map.");
|
||||||
rb.velocity = Vector3.zero;
|
rb.velocity = Vector3.zero;
|
||||||
Physics.gravity = -Vector3.up * 9.81f;
|
Physics.gravity = -Vector3.up * 9.81f;
|
||||||
|
|
||||||
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
|
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
if (renderers.Length > 0)
|
if (renderers.Length > 0)
|
||||||
{
|
{
|
||||||
Bounds bounds = renderers[0].bounds;
|
Bounds bounds = renderers[0].bounds;
|
||||||
for (int i = 1, ni = renderers.Length; i < ni; i++)
|
for (int i = 0; i < renderers.Length; i++)
|
||||||
{
|
{
|
||||||
bounds.Encapsulate(renderers[i].bounds);
|
bounds.Encapsulate(renderers[i].bounds);
|
||||||
}
|
}
|
||||||
@ -32,13 +32,14 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return new Bounds();
|
return new Bounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
|
GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
|
||||||
{
|
{
|
||||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||||
Bounds b = new Bounds(bounds.center, bounds.size);
|
Bounds b = new Bounds(bounds.center, bounds.size);
|
||||||
|
|
||||||
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z + 1.0f);
|
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z);
|
||||||
|
|
||||||
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
||||||
newObject.transform.parent = parentLevelObject.transform;
|
newObject.transform.parent = parentLevelObject.transform;
|
||||||
@ -60,7 +61,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||||
Bounds b = new Bounds(bounds.center, bounds.size);
|
Bounds b = new Bounds(bounds.center, bounds.size);
|
||||||
|
|
||||||
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z + 1.0f);
|
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z);
|
||||||
|
|
||||||
float heightOffset = radius;
|
float heightOffset = radius;
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@ public class UiController : MonoBehaviour
|
|||||||
public GameObject player = null;
|
public GameObject player = null;
|
||||||
private float startPosition;
|
private float startPosition;
|
||||||
public TextMeshProUGUI uiDistance;
|
public TextMeshProUGUI uiDistance;
|
||||||
|
public int highScore;
|
||||||
public float distance = 0.0f;
|
public float distance = 0.0f;
|
||||||
private float oldDistance = 0.0f;
|
private float oldDistance = 0.0f;
|
||||||
|
|
||||||
@ -17,6 +18,27 @@ public class UiController : MonoBehaviour
|
|||||||
startPosition = this.player.transform.position.z;
|
startPosition = this.player.transform.position.z;
|
||||||
Cursor.lockState = CursorLockMode.None;
|
Cursor.lockState = CursorLockMode.None;
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
|
|
||||||
|
this.LoadGame();
|
||||||
|
}
|
||||||
|
void SaveGame()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("HighestScore", this.highScore);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
Debug.Log("Game data saved!");
|
||||||
|
}
|
||||||
|
void LoadGame()
|
||||||
|
{
|
||||||
|
if (PlayerPrefs.HasKey("HighestScore"))
|
||||||
|
{
|
||||||
|
this.highScore = PlayerPrefs.GetInt("SavedInteger");
|
||||||
|
Debug.Log("Game data loaded!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.highScore = 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
Loading…
Reference in New Issue
Block a user