Fixed weird collision angles.

This commit is contained in:
2022-01-29 12:05:38 +01:00
8 changed files with 5426 additions and 4812 deletions

View File

@@ -7,10 +7,10 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Neon_green 1
m_Name: Neon_blue
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@@ -36,7 +36,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 4d42022c70fc0a64a92c678cbc70449f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
@@ -74,6 +74,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 7.4739723, b: 8, a: 1}
m_BuildTextureStacks: []

View File

@@ -1,5 +1,5 @@
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