Fixed weird collision angles.

This commit is contained in:
2022-01-29 12:05:38 +01:00
8 changed files with 5426 additions and 4812 deletions

View File

@@ -8,9 +8,9 @@ public class UiController : MonoBehaviour
public GameObject player = null;
private Vector3 startPosition;
private Vector3 playerPosition;
public TextMeshProUGUI uiDistance;
public float distance = 0.0f;
private float oldDistance = 0.0f;
// Start is called before the first frame update
void Start()
@@ -23,6 +23,10 @@ public class UiController : MonoBehaviour
{
playerPosition = this.player.transform.position;
distance = Vector3.Distance(this.startPosition, this.playerPosition);
uiDistance.text = "Score : " + distance.ToString("0");
if (oldDistance < distance)
{
uiDistance.text = "Score : " + distance.ToString("0");
oldDistance = distance;
}
}
}