Fixed weird collision angles.

This commit is contained in:
nexovec 2022-01-29 12:05:38 +01:00
commit 18e0b1bc7b
8 changed files with 5426 additions and 4812 deletions

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@ -8,9 +8,9 @@ public class UiController : MonoBehaviour
public GameObject player = null; public GameObject player = null;
private Vector3 startPosition; private Vector3 startPosition;
private Vector3 playerPosition; private Vector3 playerPosition;
public TextMeshProUGUI uiDistance; public TextMeshProUGUI uiDistance;
public float distance = 0.0f; public float distance = 0.0f;
private float oldDistance = 0.0f;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
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{ {
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distance = Vector3.Distance(this.startPosition, this.playerPosition); distance = Vector3.Distance(this.startPosition, this.playerPosition);
if (oldDistance < distance)
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uiDistance.text = "Score : " + distance.ToString("0"); uiDistance.text = "Score : " + distance.ToString("0");
oldDistance = distance;
}
} }
} }

View File

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