Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
		@@ -95,7 +95,7 @@ GameObject:
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  - component: {fileID: 6816399794078047248}
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  - component: {fileID: 304331928327035788}
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@@ -178,7 +178,7 @@ GameObject:
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  - component: {fileID: 8979301594789080325}
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  m_Layer: 0
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  m_Name: Gaint Freaking Magnet
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@@ -11,7 +11,7 @@ GameObject:
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  - component: {fileID: -6971605353857731775}
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  m_Name: level chunk 1
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@@ -11,7 +11,7 @@ GameObject:
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  - component: {fileID: 2957714535164430066}
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  - component: {fileID: -4978173286257615179}
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  m_Layer: 0
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  m_Name: level chunk 2
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  m_Name: level_chunk_2
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  m_Icon: {fileID: 0}
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@@ -11,7 +11,7 @@ GameObject:
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  - component: {fileID: 2957714535164430066}
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  - component: {fileID: 4501625178067468098}
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  m_Layer: 0
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  m_Name: level chunk 3
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  m_Name: level_chunk_3
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@@ -179,7 +179,7 @@ GameObject:
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  - component: {fileID: 991026633550732616}
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  - component: {fileID: -3679359786245750542}
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  m_Layer: 0
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  m_Name: platform 3 neutral
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  m_Name: platform_neutral
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  m_TagString: platform
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  m_Icon: {fileID: 0}
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@@ -97,7 +97,7 @@ GameObject:
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  - component: {fileID: 458963570543655786}
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  m_Layer: 0
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  m_Name: platform 4 neutral
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  m_Name: platform_neutral_sharp
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  m_TagString: platform
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  m_Icon: {fileID: 0}
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@@ -99,7 +99,7 @@ GameObject:
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  - component: {fileID: 3389900204265069980}
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  m_Layer: 0
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  m_Name: platform 2 power
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  m_TagString: Untagged
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@@ -117,7 +117,7 @@ GameObject:
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  - component: {fileID: 6165408165884203318}
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  m_Layer: 0
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  m_Name: Platform_Orange
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  m_TagString: platform
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@@ -96,7 +96,7 @@ GameObject:
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  - component: {fileID: 8763404315579740833}
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  m_Name: platform 3 speed
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@@ -181,7 +181,7 @@ GameObject:
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  - component: {fileID: -6601052459336252156}
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  m_Layer: 0
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  m_Name: Platform Start
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  m_Name: platform_start
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  m_TagString: platform
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@@ -101,7 +101,7 @@ GameObject:
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  - component: {fileID: 2527761051471871889}
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  - component: {fileID: 4240483973579556787}
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  m_Layer: 0
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  m_Name: Platform_Blue
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  m_Name: platform_blue
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  m_TagString: platform
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  m_Icon: {fileID: 0}
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@@ -116,7 +116,7 @@ GameObject:
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  - component: {fileID: -7597049073915248875}
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  - component: {fileID: 3278078638141404736}
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  m_Layer: 0
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  m_Name: Platform_Green
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  m_Name: platform_green
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  m_TagString: platform
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  m_Icon: {fileID: 0}
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@@ -117,7 +117,7 @@ GameObject:
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  - component: {fileID: 5862113707430629064}
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  - component: {fileID: -6889792310482815023}
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  m_Layer: 0
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  m_Name: Platform_Red
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  m_Name: platform_red
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  m_TagString: platform
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  m_Icon: {fileID: 0}
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  m_NavMeshLayer: 0
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@@ -87,7 +87,7 @@ GameObject:
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  - component: {fileID: 5458493816772439993}
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  - component: {fileID: 6374445660222366211}
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  m_Layer: 0
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  m_Name: Platform_empty
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  m_Name: platform_empty
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  m_TagString: platform
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  m_Icon: {fileID: 0}
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  m_NavMeshLayer: 0
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@@ -117,7 +117,7 @@ GameObject:
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  - component: {fileID: 8383421295717427161}
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  - component: {fileID: 3996111038030861644}
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  m_Layer: 0
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  m_Name: Platform_yellow
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  m_Name: platform_yellow
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  m_TagString: platform
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@@ -5132,6 +5132,11 @@ MonoBehaviour:
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  - {fileID: 1316835597118596560, guid: edd9e993fa2520f4095e33c7552ecd54, type: 3}
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  - {fileID: 1316835597118596560, guid: b140cd85c7d7ba64cbc9ab71d92e349e, type: 3}
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  spawnedLevelBlocks: []
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  backgroundBlocks:
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  - {fileID: 5287741263160770601, guid: 7a596fa177a8fd34face58d8f58e0e41, type: 3}
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  - {fileID: 2394897577413455488, guid: 1348a4eeda762ae4db83cd873efb4c44, type: 3}
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  backgroundLevelBlocks: []
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  bgParrent: {fileID: 1253020012}
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  player: {fileID: 250075900}
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  lastBlock: {fileID: 126480931}
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--- !u!1 &705507993
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@@ -5228,6 +5233,37 @@ Transform:
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  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &1253020012
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GameObject:
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  m_Component:
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  - component: {fileID: 1253020013}
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  m_Layer: 0
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  m_Name: Background
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  m_TagString: Untagged
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--- !u!4 &1253020013
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Transform:
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--- !u!1001 &1287430439
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PrefabInstance:
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@@ -5428,7 +5464,7 @@ PrefabInstance:
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      objectReference: {fileID: 0}
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    - target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
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      propertyPath: m_RootOrder
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    - target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
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      propertyPath: m_LocalPosition.x
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@@ -8,7 +8,7 @@ public class BGRotation : MonoBehaviour
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    private void Start()
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    {
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        rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360));
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        rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)) * 0.009f;
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    }
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    void FixedUpdate()
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@@ -9,27 +9,28 @@ public class ProceduralGeneration : MonoBehaviour
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    private int maximumNumberOfPlatformsAtScene = 100;
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    public List<GameObject> spawnedLevelBlocks = new List<GameObject>();
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    private float maximumDistanceOfPlatformFromPlayer = 20.0f;
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    private GameObject levelParrent = null;
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    [Header("Background")]
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    public List<GameObject> backgroundBlocks = new List<GameObject>();
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    public List<GameObject> backgroundLevelBlocks = new List<GameObject>();
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    private float maximumDistanceOfPlatformFromPlayerBg = 600.0f;
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    public GameObject bgParrent = null;
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    public GameObject player = null;
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    public GameObject lastBlock;
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    private GameObject lastBlockPrefab;
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    private GameObject levelParrent = null;
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    List<GameObject> spawnBackgroundObjects(Vector3 playerPosition, List<GameObject> backgroundBlocks, GameObject parentLevelObject)
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    {
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        List<GameObject> bgBlocksSpawnTemp = new List<GameObject>();
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        for (var i = 0; i < 200; i++)
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        {
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            int bgElement = Random.Range(0, backgroundBlocks.Count);
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            int bgElement = Random.Range(0, backgroundBlocks.Count - 1);
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            GameObject newBgObject = Instantiate(backgroundBlocks[bgElement], (Random.insideUnitSphere * Random.Range(300, maximumDistanceOfPlatformFromPlayerBg) + playerPosition + new Vector3(0, 0, 50)), (Quaternion.identity));
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            newBgObject.transform.Rotate(new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)));
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            newBgObject.transform.parent = parentLevelObject.transform;
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            newBgObject.transform.parent = bgParrent.transform;
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            bgBlocksSpawnTemp.Add(newBgObject);
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        }
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@@ -73,7 +74,7 @@ public class ProceduralGeneration : MonoBehaviour
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        // Debug.Log("Building LOOP");
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        int pieceCount = 10;
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        float radius = (pieceCount / 2) * 2;
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        float radius = (pieceCount / 2) + 1.9f;
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        float angle = 360f / (float)pieceCount;
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        Bounds bounds = this.getPrefabBounds(lastObject);
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