diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index e1f9c87..121aee1 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -94,6 +94,7 @@ GameObject: - component: {fileID: 3244356566819001072} - component: {fileID: 3244356566819001087} - component: {fileID: 3244356566819001086} + - component: {fileID: 1172583624} m_Layer: 0 m_Name: Body m_TagString: Untagged @@ -132,7 +133,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3244356566819001084} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -176,7 +177,7 @@ CapsuleCollider: m_GameObject: {fileID: 3244356566819001084} m_Material: {fileID: 0} m_IsTrigger: 0 - m_Enabled: 1 + m_Enabled: 0 m_Radius: 0.5 m_Height: 2 m_Direction: 1 @@ -196,7 +197,7 @@ Rigidbody: m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 112 - m_CollisionDetection: 0 + m_CollisionDetection: 2 --- !u!114 &3244356566819001086 MonoBehaviour: m_ObjectHideFlags: 0 @@ -211,16 +212,29 @@ MonoBehaviour: m_EditorClassIdentifier: walkSpeed: 7.5 runningSpeed: 7.5 - jumpSpeed: 0.8 + jumpSpeed: 3 lookSpeed: 7.5 lookXLimit: 7.5 playerCamera: {fileID: 3244356567913423211} runningParticles: {fileID: 1608137079} rotationX: 0 mainObject: {fileID: 3244356567786994345} - jump: {x: 0, y: 2, z: 0} - jumpForce: 2 + jump: {x: 0, y: 20, z: 0} + jumpForce: 5 isRunning: 0 +--- !u!65 &1172583624 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3244356566819001084} + m_Material: {fileID: 13400000, guid: 055b414bc685d41409a41f4ea2d64231, type: 2} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 2, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1 &3244356567246256140 GameObject: m_ObjectHideFlags: 0 @@ -536,7 +550,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3244356567913423209} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0.534, z: 1.52} + m_LocalPosition: {x: 0, y: 0.55, z: -0.68} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: []