work on gravity
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		@@ -149,25 +149,25 @@ public class PlayerController : MonoBehaviour
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            }
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            if (platform.type == PlatformManager.PlatformType.Pull)
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            {
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                gDirection = -transform.up;
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                gDirection = -other.GetContact(0).normal;
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            }
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            else if (platform.type == PlatformManager.PlatformType.Push)
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            {
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                gDirection = transform.up;
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                gDirection = -other.GetContact(0).normal;
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            }
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            else if ((platform.type == PlatformManager.PlatformType.RotateY || platform.type == PlatformManager.PlatformType.RotateZ))
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            {
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                gDirection = -transform.up;
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                gDirection = -other.GetContact(0).normal;
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            }
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            else if (platform.type == PlatformManager.PlatformType.SpeedUp)
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            {
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                rb.AddForce(other.transform.forward * platform.speed * Time.deltaTime, ForceMode.Impulse);
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                gDirection = -transform.up;
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                gDirection = -other.GetContact(0).normal;
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            }
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            else if (platform.type == PlatformManager.PlatformType.SpeedDown)
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            {
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                rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse);
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                gDirection = -transform.up;
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                gDirection = -other.GetContact(0).normal;
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            }
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            this.downDirection = gDirection;
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