Improvements
This commit is contained in:
@@ -75,5 +75,5 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 2.270603, g: 0.16643162, b: 2.1398351, a: 1}
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- _EmissionColor: {r: 5.992157, g: 0.4392157, b: 5.647059, a: 1}
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m_BuildTextureStacks: []
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@@ -75,5 +75,5 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0.16643155, g: 1.9305816, b: 2.270603, a: 1}
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- _EmissionColor: {r: 0.4392157, g: 5.1137257, b: 5.992157, a: 1}
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m_BuildTextureStacks: []
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79
Assets/Materials/Neon_green 2.mat
Normal file
79
Assets/Materials/Neon_green 2.mat
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@@ -0,0 +1,79 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Neon_green 2
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _EMISSION
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m_LightmapFlags: 2
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stringTagMap: {}
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m_SavedProperties:
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 5.6046414, g: 5.992157, b: 0.43921548, a: 1}
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m_BuildTextureStacks: []
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8
Assets/Materials/Neon_green 2.mat.meta
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8
Assets/Materials/Neon_green 2.mat.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -75,5 +75,5 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0.16643155, g: 2.270603, b: 0.1822754, a: 1}
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- _EmissionColor: {r: 0.4392157, g: 5.992157, b: 0.5019608, a: 1}
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m_BuildTextureStacks: []
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98
Assets/Materials/Particle.mat
Normal file
98
Assets/Materials/Particle.mat
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@@ -0,0 +1,98 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Particle
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m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- ALWAYS
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BlendOp: 0
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 0
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m_Colors:
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 0, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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8
Assets/Materials/Particle.mat.meta
Normal file
8
Assets/Materials/Particle.mat.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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