diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index d1c78dc..63763fe 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -82,7 +82,7 @@ public class PlayerController : MonoBehaviour } float curSpeedX = canMove ? (currentSpeed + modifier) : 0; - float curSpeedY = canMove ? (speed + modifier) * Input.GetAxis("Horizontal") : 0; + float curSpeedY = canMove ? (currentSpeed + modifier) * Input.GetAxis("Horizontal") : 0; moveDirection = (platformForward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);