Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
281f111a6c
411
Assets/Prefabs/Level chunks/level chunk 1.prefab
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411
Assets/Prefabs/Level chunks/level chunk 1.prefab
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30
Assets/Scripts/CirclePlatformGenerator.cs
Normal file
30
Assets/Scripts/CirclePlatformGenerator.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
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||||||
|
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||||||
|
public class CirclePlatformGenerator : MonoBehaviour
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|
{
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|
public Object objectToCopy;
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// Start is called before the first frame update
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|
void Start()
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|
{
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|
int pieceCount = 10;
|
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|
float angle = 360f / (float)pieceCount;
|
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|
// var axis = transform.RotateAround(axis, angle * Time.deltaTime * 5f);
|
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|
for (int i = 0; i < pieceCount; i++)
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|
{
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Quaternion rotation = Quaternion.AngleAxis(i * angle, Vector3.forward);
|
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|
Vector3 direction = rotation * Vector3.forward;
|
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|
|
||||||
|
Vector3 position = transform.position + (direction * 20);
|
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|
Instantiate(this.objectToCopy, Vector3.zero, rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
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||||||
|
// Update is called once per frame
|
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|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
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11
Assets/Scripts/CirclePlatformGenerator.cs.meta
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11
Assets/Scripts/CirclePlatformGenerator.cs.meta
Normal file
@ -0,0 +1,11 @@
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File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user