Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
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commit
28b67d79b8
@ -7625,7 +7625,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: -2.8084307}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &8087737910312270468
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@ -5115,7 +5115,6 @@ MonoBehaviour:
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- {fileID: 8768991388683709947, guid: 2e18815c9b04872428df50ccfc059d03, type: 3}
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- {fileID: 8768991388683709947, guid: 99c4e582c7358f346ab00dae4ae956f9, type: 3}
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- {fileID: 7308296215773848360, guid: 9d0c33f32140d6b4da45d7ecaa694f1b, type: 3}
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- {fileID: 1560962678462888388, guid: 8f7d93327dfedaf419b7f63ddb78c6bb, type: 3}
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- {fileID: 7678802340880963262, guid: c7b1510ab2ab8e349bfaafa501cecb1f, type: 3}
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- {fileID: 8768991388683709947, guid: 32d2ba4971e4c7e4ab98a1f9c37dcffc, type: 3}
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- {fileID: 6650340373999088090, guid: 76b3e3235b07ca04f91c9b020603e1dd, type: 3}
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@ -179,7 +179,14 @@ public class ProceduralGeneration : MonoBehaviour
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{
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if (this.spawnedLevelBlocks.Count < 3)
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{
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blockToSpawn = 10;
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blockToSpawn = 9;
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}
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else
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{
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if (lastBlockPrefab.name == "platform_rrange" && levelBlocks[blockToSpawn].name != "platform_empty")
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{
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blockToSpawn = 3;
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}
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}
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blockObjToSpawn = levelBlocks[blockToSpawn];
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@ -187,6 +194,14 @@ public class ProceduralGeneration : MonoBehaviour
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this.spawnedLevelBlocks.Add(instantiatedGameObject);
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}
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else
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{
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if (lastBlockPrefab.name == "platform_rrange")
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{
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blockObjToSpawn = levelBlocks[3];
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instantiatedGameObject = this.drawPlatform(this.lastBlock, this.levelBlocks[3], this.levelParrent);
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this.spawnedLevelBlocks.Add(instantiatedGameObject);
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}
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else
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{
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List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0], this.levelParrent);
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foreach (var spavnedBlock in instantiatedGameObjectLists)
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@ -196,6 +211,7 @@ public class ProceduralGeneration : MonoBehaviour
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instantiatedGameObject = this.spawnedLevelBlocks[this.spawnedLevelBlocks.Count - 1];
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blockObjToSpawn = levelBlocks[0];
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}
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}
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this.lastBlock = instantiatedGameObject;
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this.lastBlockPrefab = blockObjToSpawn;
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