Bug Fix
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@ -195,6 +195,11 @@ MonoBehaviour:
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- {fileID: 1316835597118596560, guid: edd9e993fa2520f4095e33c7552ecd54, type: 3}
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- {fileID: 1316835597118596560, guid: b140cd85c7d7ba64cbc9ab71d92e349e, type: 3}
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spawnedLevelBlocks: []
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backgroundBlocks:
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- {fileID: 5287741263160770601, guid: 7a596fa177a8fd34face58d8f58e0e41, type: 3}
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- {fileID: 2394897577413455488, guid: 1348a4eeda762ae4db83cd873efb4c44, type: 3}
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backgroundLevelBlocks: []
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bgParrent: {fileID: 1253020012}
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player: {fileID: 250075900}
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lastBlock: {fileID: 126480931}
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--- !u!1 &705507993
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@ -291,6 +296,37 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &1253020012
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1253020013}
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m_Layer: 0
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m_Name: Background
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1253020013
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1253020012}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.7466898, y: 11.656877, z: 19.668505}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1287430439
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -410,7 +446,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
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propertyPath: m_RootOrder
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
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propertyPath: m_LocalPosition.x
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@ -9,27 +9,28 @@ public class ProceduralGeneration : MonoBehaviour
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private int maximumNumberOfPlatformsAtScene = 100;
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public List<GameObject> spawnedLevelBlocks = new List<GameObject>();
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private float maximumDistanceOfPlatformFromPlayer = 20.0f;
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private GameObject levelParrent = null;
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[Header("Background")]
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public List<GameObject> backgroundBlocks = new List<GameObject>();
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public List<GameObject> backgroundLevelBlocks = new List<GameObject>();
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private float maximumDistanceOfPlatformFromPlayerBg = 600.0f;
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public GameObject bgParrent = null;
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public GameObject player = null;
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public GameObject lastBlock;
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private GameObject lastBlockPrefab;
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private GameObject levelParrent = null;
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List<GameObject> spawnBackgroundObjects(Vector3 playerPosition, List<GameObject> backgroundBlocks, GameObject parentLevelObject)
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{
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List<GameObject> bgBlocksSpawnTemp = new List<GameObject>();
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for (var i = 0; i < 200; i++)
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{
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int bgElement = Random.Range(0, backgroundBlocks.Count);
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int bgElement = Random.Range(0, backgroundBlocks.Count - 1);
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GameObject newBgObject = Instantiate(backgroundBlocks[bgElement], (Random.insideUnitSphere * Random.Range(300, maximumDistanceOfPlatformFromPlayerBg) + playerPosition + new Vector3(0, 0, 50)), (Quaternion.identity));
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newBgObject.transform.Rotate(new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)));
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newBgObject.transform.parent = parentLevelObject.transform;
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newBgObject.transform.parent = bgParrent.transform;
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bgBlocksSpawnTemp.Add(newBgObject);
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}
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