Bunch of stuff, working saves
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@ -14,10 +14,10 @@ OcclusionCullingSettings:
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_Fog: 1
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m_FogColor: {r: 0.084905684, g: 0.084905684, b: 0.084905684, a: 1}
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m_FogMode: 3
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m_FogDensity: 0.01
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m_FogDensity: 0.022
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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@ -303,6 +303,20 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 1258916149, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_text
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value: 'Sonillion
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JonatanRek
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nexovec
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Maartendo 64'
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objectReference: {fileID: 0}
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- target: {fileID: 1507557244, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_SizeDelta.y
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value: 150
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objectReference: {fileID: 0}
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- target: {fileID: 3244356566819001085, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_LocalPosition.y
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value: 1.82
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@ -25,8 +25,11 @@ public class UiController : MonoBehaviour
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}
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public static void SaveGame()
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{
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PlayerPrefs.SetInt("HighestScore", (int)UiController.distance);
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PlayerPrefs.Save();
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if (UiController.distance > UiController.highScore)
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{
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PlayerPrefs.SetInt("HighestScore", (int)UiController.distance);
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PlayerPrefs.Save();
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}
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Debug.Log("Game data saved!");
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}
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static void LoadGame()
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