Make better move and platform detection

This commit is contained in:
haitem 2022-02-02 22:30:51 +01:00
parent 15491b7272
commit 361262cac8
16 changed files with 107 additions and 62 deletions

View File

@ -131,7 +131,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 2.7, y: 0.55, z: 5}
m_Size: {x: 3, y: 0.55, z: 6}
m_Center: {x: -0.35, y: 0.25, z: 0}
--- !u!65 &5071310171994536778
BoxCollider:
@ -144,7 +144,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 0.5, y: 1.128, z: 5}
m_Size: {x: 0.5, y: 1.128, z: 6}
m_Center: {x: 0.75, y: 1.09, z: 0}
--- !u!114 &8372693939530454457
MonoBehaviour:

View File

@ -181,7 +181,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 3.3, y: 0.5, z: 5}
m_Size: {x: 4, y: 0.5, z: 6}
m_Center: {x: 0, y: 0.25, z: 0}
--- !u!114 &-443919199017515566
MonoBehaviour:

View File

@ -219,7 +219,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 3.3, y: 0.5, z: 5}
m_Size: {x: 4, y: 0.5, z: 6}
m_Center: {x: 0, y: 0.25, z: 0}
--- !u!114 &1204402889283165505
MonoBehaviour:

View File

@ -179,6 +179,7 @@ GameObject:
- component: {fileID: 411423064055404482}
- component: {fileID: 459485775853362848}
- component: {fileID: 2187729912207573111}
- component: {fileID: -6415571428727075267}
m_Layer: 0
m_Name: platform_start
m_TagString: platform
@ -214,7 +215,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 5, y: 0.5, z: 5}
m_Size: {x: 6, y: 0.5, z: 6}
m_Center: {x: 0, y: 0.25, z: 0}
--- !u!33 &411423064055404482
MeshFilter:
@ -278,3 +279,19 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 61dae18984b7ff147ab1d77fb817687a, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &-6415571428727075267
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2628890434173161082}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
m_Name:
m_EditorClassIdentifier:
type: 0
speed: 0
audioSource: {fileID: 0}
audioClips: []

View File

@ -1859,7 +1859,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b108dca155b156640a1beb1eeaa1995d, type: 3}
m_Name:
m_EditorClassIdentifier:
maxDistanceFromCenterLine: 30
maxDistanceFromCenterLine: 40
speed: 7.5
maxSpeed: 15
minSpeed: 5
@ -1889,7 +1889,7 @@ MonoBehaviour:
- {fileID: 8300000, guid: 5e15f53ccc08c4e4496e13306a9e4743, type: 3}
- {fileID: 8300000, guid: 049628ae43735224990d9bcea2f744ad, type: 3}
- {fileID: 8300000, guid: 227c760da48796046b26b76b3706319b, type: 3}
collide: 0
platformStatus: exit
saveDirection: {x: 0, y: 0, z: 0}
--- !u!82 &1943902172017936589
AudioSource:
@ -2355,7 +2355,7 @@ Camera:
y: 0
width: 1
height: 1
near clip plane: 0.1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0

View File

@ -213,7 +213,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 5, y: 0.8, z: 7.4}
m_Size: {x: 6, y: 0.8, z: 8}
m_Center: {x: 0, y: 0.14, z: 1.25}
--- !u!114 &4297191551228047469
MonoBehaviour:

View File

@ -114,7 +114,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8768991388683709947}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.25, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -218,7 +218,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 5.03, y: 0.7, z: 5}
m_Size: {x: 6, y: 0.7, z: 6}
m_Center: {x: 0, y: 0.1, z: 0}
--- !u!114 &-5509448037057392871
MonoBehaviour:

View File

@ -129,7 +129,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8768991388683709947}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.25, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -215,7 +215,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 5.03, y: 0.7, z: 5}
m_Size: {x: 6, y: 0.7, z: 6}
m_Center: {x: 0, y: 0.1, z: 0}
--- !u!114 &-7597049073915248875
MonoBehaviour:

View File

@ -130,7 +130,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8768991388683709947}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.25, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -201,7 +201,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
type: 1
speed: 5
speed: 10
audioSource: {fileID: 5862113707430629064}
audioClips:
- {fileID: 8300000, guid: e25b1f5c308fe154a8d7203703e2f298, type: 3}
@ -218,7 +218,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 5.03, y: 0.7, z: 5}
m_Size: {x: 6, y: 0.7, z: 6}
m_Center: {x: 0, y: 0.1, z: 0}
--- !u!114 &-142748814437030588
MonoBehaviour:

View File

@ -215,7 +215,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 3.4, y: 0.5, z: 5}
m_Size: {x: 4, y: 0.5, z: 6}
m_Center: {x: 0, y: 0.25, z: 0}
--- !u!114 &5433657018731068073
MonoBehaviour:

View File

@ -219,7 +219,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 3.4, y: 0.5, z: 5}
m_Size: {x: 4, y: 0.5, z: 6}
m_Center: {x: 0, y: 0.25, z: 0}
--- !u!114 &5433657018731068073
MonoBehaviour:

View File

@ -47,7 +47,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 5, y: 0.8, z: 7.6}
m_Size: {x: 6, y: 0.8, z: 8}
m_Center: {x: 0, y: 0.14, z: 1.3}
--- !u!114 &2125975832863856952
MonoBehaviour:

View File

@ -5273,6 +5273,10 @@ PrefabInstance:
propertyPath: jumpSpeed
value: 3
objectReference: {fileID: 0}
- target: {fileID: 3244356566819001086, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
propertyPath: maxDistanceFromCenterLine
value: 35
objectReference: {fileID: 0}
- target: {fileID: 3244356567246256142, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
propertyPath: menuCamera
value:

View File

@ -35,15 +35,23 @@ public class PlatformManager : MonoBehaviour
case PlatformType.Basic:
return;
case PlatformType.Pull:
if (status == "exit")
if (status == "stay")
{
player.jumpModifier = speed * 10f;
player.jumpModifier = -speed / 10f;
}
else if (status == "exit")
{
player.jumpModifier = 0f;
}
return;
case PlatformType.Push:
if (status == "exit")
if (status == "stay")
{
player.jumpModifier = speed * 10f;
player.jumpModifier = speed / 10f;
}
else if (status == "exit")
{
player.jumpModifier = 0f;
}
return;
case PlatformType.RotateY:

View File

@ -11,7 +11,6 @@ public class PlayerController : MonoBehaviour
public float minSpeed = 5.0f;
[HideInInspector]
public float currentSpeed = 0f;
[HideInInspector]
public float speedModifier = 0.0f;
Vector3 moveDirection = Vector3.zero;
bool canMove = false;
@ -25,7 +24,6 @@ public class PlayerController : MonoBehaviour
public bool isFalling = false;
[Header("Jump")]
public float jumpSpeed = 7.5f;
[HideInInspector]
public float jumpModifier = 0.0f;
[HideInInspector]
public bool inAir = false;
@ -44,7 +42,10 @@ public class PlayerController : MonoBehaviour
public List<AudioClip> jumpClips = new List<AudioClip>();
public List<AudioClip> audioClips = new List<AudioClip>();
PlatformManager collidePlatform;
string platformStatus = "exit";
GameObject colliderObject;
public string platformStatus = "exit";
float fallingTimer = 0.1f;
float fallingTime = 0f;
// Start is called before the first frame update
[HideInInspector]
@ -142,13 +143,23 @@ public class PlayerController : MonoBehaviour
}
}
if (saveDirection != -transform.up)
{
Vector3 axis;
float angle;
axis = Vector3.Cross(-transform.up, saveDirection);
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
}
PlatformManager localP = null;
if (collidePlatform != null)
{
collidePlatform.Step();
collidePlatform.Action(this, platformStatus);
localP = collidePlatform;
if (platformStatus == "enter")
if (platformStatus == "enter" || platformStatus == "stay")
{
platformStatus = "stay";
collidePlatform = null;
@ -159,6 +170,7 @@ public class PlayerController : MonoBehaviour
if (platformStatus == "stay")
{
platformStatus = "exit";
fallingTime = fallingTimer + Time.time;
if (localP != null)
{
localP.Action(this, platformStatus);
@ -167,24 +179,6 @@ public class PlayerController : MonoBehaviour
}
}
if (jumpTime <= Time.time)
{
jumpModifier = 0.0f;
Vector3 locGrav = (Physics.gravity * Time.deltaTime);
if (!isGrounded)
{
_velocity += Physics.gravity / 50 * Time.deltaTime;
}
else
{
_velocity = Physics.gravity * Time.deltaTime;
}
}
else
{
_velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
}
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
//inAir = true;
@ -197,9 +191,33 @@ public class PlayerController : MonoBehaviour
isGrounded = false;
}
if (jumpTime <= Time.time)
{
if (!isGrounded)
{
_velocity += Physics.gravity / 50 * Time.deltaTime;
}
else
{
_velocity = Physics.gravity / 10 * Time.deltaTime;
}
}
else
{
_velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
}
chc.Move(moveDirection + _velocity);
//rb.MovePosition(rb.position + moveDirection);
if (platformStatus == "exit")
{
if (fallingTime < Time.time)
{
isGrounded = false;
}
}
}
private void FixedUpdate()
@ -235,16 +253,6 @@ public class PlayerController : MonoBehaviour
this.isFalling = false;
}
if (saveDirection != -transform.up)
{
Vector3 axis;
float angle;
axis = Vector3.Cross(-transform.up, saveDirection);
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
}
var distanceFromYAxis = new Vector2(transform.position.x, transform.position.y).magnitude;
if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
{
@ -306,17 +314,25 @@ public class PlayerController : MonoBehaviour
void OnControllerColliderHit(ControllerColliderHit hit)
{
isGrounded = true;
if (platformStatus == "exit") {
Vector3 contact = hit.normal;
if (contact.normalized != -hit.gameObject.transform.right.normalized &&
contact.normalized != hit.gameObject.transform.right.normalized &&
contact.normalized != hit.gameObject.transform.forward.normalized &&
contact.normalized != -hit.gameObject.transform.forward.normalized)
{
jumpModifier = 0.0f;
isGrounded = true;
}
if (platformStatus == "exit" || colliderObject != hit.gameObject) {
platformStatus = "enter";
}
if (hit.gameObject.tag != "platform") return;
colliderObject = hit.gameObject;
collidePlatform = hit.gameObject.GetComponent<PlatformManager>();
Vector3 contact = hit.normal;
if (contact != -hit.gameObject.transform.up &&
contact != hit.gameObject.transform.up)
if (contact.normalized != -hit.gameObject.transform.up.normalized &&
contact.normalized != hit.gameObject.transform.up.normalized)
{
return;
}

View File

@ -61,7 +61,7 @@ public class ProceduralGeneration : MonoBehaviour
Bounds bounds = this.getPrefabBounds(lastObject);
Bounds b = this.getPrefabBounds(objToSpawn);
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + bounds.extents.z + b.extents.z);
Vector3 nextBlockLocation = new Vector3(objToSpawn.transform.position.x, objToSpawn.transform.position.y, lastObject.transform.position.z + bounds.extents.z + b.extents.z);
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
newObject.transform.parent = parentLevelObject.transform;
return newObject;
@ -141,7 +141,7 @@ public class ProceduralGeneration : MonoBehaviour
for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
{
float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z + 2)
if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z + 3f)
{
Destroy(this.spawnedLevelBlocks[i]);
this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[i]);