Make better move and platform detection
This commit is contained in:
		@@ -131,7 +131,7 @@ BoxCollider:
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  m_IsTrigger: 0
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  m_Enabled: 1
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  serializedVersion: 2
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  m_Size: {x: 2.7, y: 0.55, z: 5}
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		||||
  m_Size: {x: 3, y: 0.55, z: 6}
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  m_Center: {x: -0.35, y: 0.25, z: 0}
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		||||
--- !u!65 &5071310171994536778
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BoxCollider:
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		||||
@@ -144,7 +144,7 @@ BoxCollider:
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		||||
  m_IsTrigger: 0
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		||||
  m_Enabled: 1
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		||||
  serializedVersion: 2
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		||||
  m_Size: {x: 0.5, y: 1.128, z: 5}
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		||||
  m_Size: {x: 0.5, y: 1.128, z: 6}
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		||||
  m_Center: {x: 0.75, y: 1.09, z: 0}
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--- !u!114 &8372693939530454457
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MonoBehaviour:
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		||||
 
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@@ -181,7 +181,7 @@ BoxCollider:
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		||||
  m_IsTrigger: 0
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		||||
  m_Enabled: 1
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		||||
  serializedVersion: 2
 | 
			
		||||
  m_Size: {x: 3.3, y: 0.5, z: 5}
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		||||
  m_Size: {x: 4, y: 0.5, z: 6}
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		||||
  m_Center: {x: 0, y: 0.25, z: 0}
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		||||
--- !u!114 &-443919199017515566
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MonoBehaviour:
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		||||
 
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		||||
@@ -219,7 +219,7 @@ BoxCollider:
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		||||
  m_IsTrigger: 0
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		||||
  m_Enabled: 1
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		||||
  serializedVersion: 2
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		||||
  m_Size: {x: 3.3, y: 0.5, z: 5}
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		||||
  m_Size: {x: 4, y: 0.5, z: 6}
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		||||
  m_Center: {x: 0, y: 0.25, z: 0}
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		||||
--- !u!114 &1204402889283165505
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MonoBehaviour:
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		||||
 
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@@ -179,6 +179,7 @@ GameObject:
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		||||
  - component: {fileID: 411423064055404482}
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  - component: {fileID: 459485775853362848}
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  - component: {fileID: 2187729912207573111}
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		||||
  - component: {fileID: -6415571428727075267}
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  m_Layer: 0
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  m_Name: platform_start
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  m_TagString: platform
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@@ -214,7 +215,7 @@ BoxCollider:
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  m_IsTrigger: 0
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		||||
  m_Enabled: 1
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		||||
  serializedVersion: 2
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		||||
  m_Size: {x: 5, y: 0.5, z: 5}
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		||||
  m_Size: {x: 6, y: 0.5, z: 6}
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		||||
  m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!33 &411423064055404482
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MeshFilter:
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@@ -278,3 +279,19 @@ MonoBehaviour:
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		||||
  m_Script: {fileID: 11500000, guid: 61dae18984b7ff147ab1d77fb817687a, type: 3}
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		||||
  m_Name: 
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		||||
  m_EditorClassIdentifier: 
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		||||
--- !u!114 &-6415571428727075267
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		||||
MonoBehaviour:
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		||||
  m_ObjectHideFlags: 0
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		||||
  m_CorrespondingSourceObject: {fileID: 0}
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		||||
  m_PrefabInstance: {fileID: 0}
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		||||
  m_PrefabAsset: {fileID: 0}
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		||||
  m_GameObject: {fileID: 2628890434173161082}
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		||||
  m_Enabled: 1
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		||||
  m_EditorHideFlags: 0
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		||||
  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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		||||
  m_Name: 
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		||||
  m_EditorClassIdentifier: 
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  type: 0
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  speed: 0
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  audioSource: {fileID: 0}
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		||||
  audioClips: []
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		||||
 
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@@ -1859,7 +1859,7 @@ MonoBehaviour:
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		||||
  m_Script: {fileID: 11500000, guid: b108dca155b156640a1beb1eeaa1995d, type: 3}
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		||||
  m_Name: 
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  m_EditorClassIdentifier: 
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		||||
  maxDistanceFromCenterLine: 30
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  maxDistanceFromCenterLine: 40
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  speed: 7.5
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  maxSpeed: 15
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  minSpeed: 5
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@@ -1889,7 +1889,7 @@ MonoBehaviour:
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		||||
  - {fileID: 8300000, guid: 5e15f53ccc08c4e4496e13306a9e4743, type: 3}
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		||||
  - {fileID: 8300000, guid: 049628ae43735224990d9bcea2f744ad, type: 3}
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		||||
  - {fileID: 8300000, guid: 227c760da48796046b26b76b3706319b, type: 3}
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  collide: 0
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  platformStatus: exit
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  saveDirection: {x: 0, y: 0, z: 0}
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		||||
--- !u!82 &1943902172017936589
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AudioSource:
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@@ -2355,7 +2355,7 @@ Camera:
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    y: 0
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    width: 1
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    height: 1
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  near clip plane: 0.1
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  near clip plane: 0.3
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  far clip plane: 1000
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  field of view: 60
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  orthographic: 0
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		||||
 
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@@ -213,7 +213,7 @@ BoxCollider:
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		||||
  m_IsTrigger: 0
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		||||
  m_Enabled: 1
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		||||
  serializedVersion: 2
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		||||
  m_Size: {x: 5, y: 0.8, z: 7.4}
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		||||
  m_Size: {x: 6, y: 0.8, z: 8}
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		||||
  m_Center: {x: 0, y: 0.14, z: 1.25}
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		||||
--- !u!114 &4297191551228047469
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MonoBehaviour:
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@@ -114,7 +114,7 @@ Transform:
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  m_PrefabAsset: {fileID: 0}
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		||||
  m_GameObject: {fileID: 8768991388683709947}
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		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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		||||
  m_LocalPosition: {x: 0, y: 0, z: 0}
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		||||
  m_LocalPosition: {x: 0, y: 0.25, z: 0}
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		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
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		||||
  m_ConstrainProportionsScale: 0
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		||||
  m_Children:
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		||||
@@ -218,7 +218,7 @@ BoxCollider:
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		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_Enabled: 1
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		||||
  serializedVersion: 2
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		||||
  m_Size: {x: 5.03, y: 0.7, z: 5}
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		||||
  m_Size: {x: 6, y: 0.7, z: 6}
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		||||
  m_Center: {x: 0, y: 0.1, z: 0}
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		||||
--- !u!114 &-5509448037057392871
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		||||
MonoBehaviour:
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		||||
 
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		||||
@@ -129,7 +129,7 @@ Transform:
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		||||
  m_PrefabAsset: {fileID: 0}
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		||||
  m_GameObject: {fileID: 8768991388683709947}
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		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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		||||
  m_LocalPosition: {x: 0, y: 0, z: 0}
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		||||
  m_LocalPosition: {x: 0, y: 0.25, z: 0}
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		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
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		||||
  m_ConstrainProportionsScale: 0
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		||||
  m_Children:
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		||||
@@ -215,7 +215,7 @@ BoxCollider:
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		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Size: {x: 5.03, y: 0.7, z: 5}
 | 
			
		||||
  m_Size: {x: 6, y: 0.7, z: 6}
 | 
			
		||||
  m_Center: {x: 0, y: 0.1, z: 0}
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		||||
--- !u!114 &-7597049073915248875
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		||||
MonoBehaviour:
 | 
			
		||||
 
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		||||
@@ -130,7 +130,7 @@ Transform:
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
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		||||
  m_GameObject: {fileID: 8768991388683709947}
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		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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		||||
  m_LocalPosition: {x: 0, y: 0, z: 0}
 | 
			
		||||
  m_LocalPosition: {x: 0, y: 0.25, z: 0}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children:
 | 
			
		||||
@@ -201,7 +201,7 @@ MonoBehaviour:
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		||||
  m_Name: 
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		||||
  m_EditorClassIdentifier: 
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		||||
  type: 1
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		||||
  speed: 5
 | 
			
		||||
  speed: 10
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		||||
  audioSource: {fileID: 5862113707430629064}
 | 
			
		||||
  audioClips:
 | 
			
		||||
  - {fileID: 8300000, guid: e25b1f5c308fe154a8d7203703e2f298, type: 3}
 | 
			
		||||
@@ -218,7 +218,7 @@ BoxCollider:
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Size: {x: 5.03, y: 0.7, z: 5}
 | 
			
		||||
  m_Size: {x: 6, y: 0.7, z: 6}
 | 
			
		||||
  m_Center: {x: 0, y: 0.1, z: 0}
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		||||
--- !u!114 &-142748814437030588
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
 
 | 
			
		||||
@@ -215,7 +215,7 @@ BoxCollider:
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Size: {x: 3.4, y: 0.5, z: 5}
 | 
			
		||||
  m_Size: {x: 4, y: 0.5, z: 6}
 | 
			
		||||
  m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!114 &5433657018731068073
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
 
 | 
			
		||||
@@ -219,7 +219,7 @@ BoxCollider:
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Size: {x: 3.4, y: 0.5, z: 5}
 | 
			
		||||
  m_Size: {x: 4, y: 0.5, z: 6}
 | 
			
		||||
  m_Center: {x: 0, y: 0.25, z: 0}
 | 
			
		||||
--- !u!114 &5433657018731068073
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
 
 | 
			
		||||
@@ -47,7 +47,7 @@ BoxCollider:
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		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Size: {x: 5, y: 0.8, z: 7.6}
 | 
			
		||||
  m_Size: {x: 6, y: 0.8, z: 8}
 | 
			
		||||
  m_Center: {x: 0, y: 0.14, z: 1.3}
 | 
			
		||||
--- !u!114 &2125975832863856952
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		||||
MonoBehaviour:
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		||||
 
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		||||
@@ -5273,6 +5273,10 @@ PrefabInstance:
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		||||
      propertyPath: jumpSpeed
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		||||
      value: 3
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 3244356566819001086, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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		||||
      propertyPath: maxDistanceFromCenterLine
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		||||
      value: 35
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		||||
      objectReference: {fileID: 0}
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		||||
    - target: {fileID: 3244356567246256142, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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		||||
      propertyPath: menuCamera
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		||||
      value: 
 | 
			
		||||
 
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		||||
@@ -35,15 +35,23 @@ public class PlatformManager : MonoBehaviour
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            case PlatformType.Basic:
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                return;
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            case PlatformType.Pull:
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                if (status == "exit")
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                if (status == "stay")
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                {
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                    player.jumpModifier = speed * 10f;
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                    player.jumpModifier = -speed / 10f;
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                }
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                else if (status == "exit")
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                {
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                    player.jumpModifier = 0f;
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		||||
                }
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                return;
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		||||
            case PlatformType.Push:
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                if (status == "exit")
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                if (status == "stay")
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                {
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                    player.jumpModifier = speed * 10f;
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                    player.jumpModifier = speed / 10f;
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                }
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                else if (status == "exit")
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		||||
                {
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                    player.jumpModifier = 0f;
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		||||
                }
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                return;
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            case PlatformType.RotateY:
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		||||
 
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@@ -11,7 +11,6 @@ public class PlayerController : MonoBehaviour
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    public float minSpeed = 5.0f;
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    [HideInInspector]
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    public float currentSpeed = 0f;
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    [HideInInspector]
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    public float speedModifier = 0.0f;
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    Vector3 moveDirection = Vector3.zero;
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    bool canMove = false;
 | 
			
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@@ -25,7 +24,6 @@ public class PlayerController : MonoBehaviour
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    public bool isFalling = false;
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    [Header("Jump")]
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    public float jumpSpeed = 7.5f;
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    [HideInInspector]
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    public float jumpModifier = 0.0f;
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		||||
    [HideInInspector]
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		||||
    public bool inAir = false;
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@@ -44,7 +42,10 @@ public class PlayerController : MonoBehaviour
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		||||
    public List<AudioClip> jumpClips = new List<AudioClip>();
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		||||
    public List<AudioClip> audioClips = new List<AudioClip>();
 | 
			
		||||
    PlatformManager collidePlatform;
 | 
			
		||||
    string platformStatus = "exit";
 | 
			
		||||
    GameObject colliderObject;
 | 
			
		||||
    public string platformStatus = "exit";
 | 
			
		||||
    float fallingTimer = 0.1f;
 | 
			
		||||
    float fallingTime = 0f;
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
 | 
			
		||||
    [HideInInspector]
 | 
			
		||||
@@ -142,13 +143,23 @@ public class PlayerController : MonoBehaviour
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (saveDirection != -transform.up)
 | 
			
		||||
        {
 | 
			
		||||
            Vector3 axis;
 | 
			
		||||
            float angle;
 | 
			
		||||
            axis = Vector3.Cross(-transform.up, saveDirection);
 | 
			
		||||
 | 
			
		||||
            angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
 | 
			
		||||
            transform.RotateAround(axis, angle * Time.deltaTime * 8f);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        PlatformManager localP = null;
 | 
			
		||||
        if (collidePlatform != null)
 | 
			
		||||
        {
 | 
			
		||||
            collidePlatform.Step();
 | 
			
		||||
            collidePlatform.Action(this, platformStatus);
 | 
			
		||||
            localP = collidePlatform;
 | 
			
		||||
            if (platformStatus == "enter")
 | 
			
		||||
            if (platformStatus == "enter" || platformStatus == "stay")
 | 
			
		||||
            {
 | 
			
		||||
                platformStatus = "stay";
 | 
			
		||||
                collidePlatform = null;
 | 
			
		||||
@@ -159,6 +170,7 @@ public class PlayerController : MonoBehaviour
 | 
			
		||||
            if (platformStatus == "stay")
 | 
			
		||||
            {
 | 
			
		||||
                platformStatus = "exit";
 | 
			
		||||
                fallingTime = fallingTimer + Time.time;
 | 
			
		||||
                if (localP != null)
 | 
			
		||||
                {
 | 
			
		||||
                    localP.Action(this, platformStatus);
 | 
			
		||||
@@ -167,24 +179,6 @@ public class PlayerController : MonoBehaviour
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (jumpTime <= Time.time)
 | 
			
		||||
        {
 | 
			
		||||
            jumpModifier = 0.0f;
 | 
			
		||||
            Vector3 locGrav = (Physics.gravity * Time.deltaTime);
 | 
			
		||||
            if (!isGrounded)
 | 
			
		||||
            {
 | 
			
		||||
                _velocity += Physics.gravity / 50 * Time.deltaTime;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                _velocity = Physics.gravity * Time.deltaTime;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            _velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
 | 
			
		||||
        {
 | 
			
		||||
            //inAir = true;
 | 
			
		||||
@@ -197,9 +191,33 @@ public class PlayerController : MonoBehaviour
 | 
			
		||||
            isGrounded = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (jumpTime <= Time.time)
 | 
			
		||||
        {
 | 
			
		||||
            if (!isGrounded)
 | 
			
		||||
            {
 | 
			
		||||
                _velocity += Physics.gravity / 50 * Time.deltaTime;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                _velocity = Physics.gravity / 10 * Time.deltaTime;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            _velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        chc.Move(moveDirection + _velocity);
 | 
			
		||||
 | 
			
		||||
        //rb.MovePosition(rb.position + moveDirection);
 | 
			
		||||
 | 
			
		||||
        if (platformStatus == "exit")
 | 
			
		||||
        {
 | 
			
		||||
            if (fallingTime < Time.time)
 | 
			
		||||
            {
 | 
			
		||||
                isGrounded = false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void FixedUpdate()
 | 
			
		||||
@@ -235,16 +253,6 @@ public class PlayerController : MonoBehaviour
 | 
			
		||||
            this.isFalling = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (saveDirection != -transform.up)
 | 
			
		||||
        {
 | 
			
		||||
            Vector3 axis;
 | 
			
		||||
            float angle;
 | 
			
		||||
            axis = Vector3.Cross(-transform.up, saveDirection);
 | 
			
		||||
 | 
			
		||||
            angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
 | 
			
		||||
            transform.RotateAround(axis, angle * Time.deltaTime * 8f);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        var distanceFromYAxis = new Vector2(transform.position.x, transform.position.y).magnitude;
 | 
			
		||||
        if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
 | 
			
		||||
        {
 | 
			
		||||
@@ -306,17 +314,25 @@ public class PlayerController : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
    void OnControllerColliderHit(ControllerColliderHit hit)
 | 
			
		||||
    {
 | 
			
		||||
        isGrounded = true;
 | 
			
		||||
        if (platformStatus == "exit") {
 | 
			
		||||
        Vector3 contact = hit.normal;
 | 
			
		||||
        if (contact.normalized != -hit.gameObject.transform.right.normalized &&
 | 
			
		||||
            contact.normalized != hit.gameObject.transform.right.normalized &&
 | 
			
		||||
            contact.normalized != hit.gameObject.transform.forward.normalized &&
 | 
			
		||||
            contact.normalized != -hit.gameObject.transform.forward.normalized)
 | 
			
		||||
        {
 | 
			
		||||
            jumpModifier = 0.0f;
 | 
			
		||||
            isGrounded = true;
 | 
			
		||||
        }
 | 
			
		||||
        if (platformStatus == "exit" || colliderObject != hit.gameObject) {
 | 
			
		||||
            platformStatus = "enter";
 | 
			
		||||
        }
 | 
			
		||||
        if (hit.gameObject.tag != "platform") return;
 | 
			
		||||
 | 
			
		||||
        colliderObject = hit.gameObject;
 | 
			
		||||
        collidePlatform = hit.gameObject.GetComponent<PlatformManager>();
 | 
			
		||||
 | 
			
		||||
        Vector3 contact = hit.normal;
 | 
			
		||||
        if (contact != -hit.gameObject.transform.up &&
 | 
			
		||||
            contact != hit.gameObject.transform.up)
 | 
			
		||||
        if (contact.normalized != -hit.gameObject.transform.up.normalized &&
 | 
			
		||||
            contact.normalized != hit.gameObject.transform.up.normalized)
 | 
			
		||||
        {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -61,7 +61,7 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
        Bounds bounds = this.getPrefabBounds(lastObject);
 | 
			
		||||
        Bounds b = this.getPrefabBounds(objToSpawn);
 | 
			
		||||
        Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + bounds.extents.z + b.extents.z);
 | 
			
		||||
        Vector3 nextBlockLocation = new Vector3(objToSpawn.transform.position.x, objToSpawn.transform.position.y, lastObject.transform.position.z + bounds.extents.z + b.extents.z);
 | 
			
		||||
        GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
 | 
			
		||||
        newObject.transform.parent = parentLevelObject.transform;
 | 
			
		||||
        return newObject;
 | 
			
		||||
@@ -141,7 +141,7 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
        for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
 | 
			
		||||
        {
 | 
			
		||||
            float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
 | 
			
		||||
            if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z + 2)
 | 
			
		||||
            if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z + 3f)
 | 
			
		||||
            {
 | 
			
		||||
                Destroy(this.spawnedLevelBlocks[i]);
 | 
			
		||||
                this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[i]);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user