Update gizmoManager.cs
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@ -7,8 +7,11 @@ public class gizmoManager : MonoBehaviour
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void OnDrawGizmos()
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{
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Bounds bounds = GetChildRendererBounds(gameObject);
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Gizmos.DrawWireCube(bounds.center, bounds.size);
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if (!this.gameObject.transform.parent.name.Contains("chunk"))
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{
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Bounds bounds = GetChildRendererBounds(gameObject);
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Gizmos.DrawWireCube(bounds.center, bounds.size);
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}
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}
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Bounds GetChildRendererBounds(GameObject go)
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{
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