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					  m_PrefabInstance: {fileID: 0}
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					  m_PrefabAsset: {fileID: 0}
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					  m_GameObject: {fileID: 1342339029}
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					  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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					  m_LocalPosition: {x: 0, y: 1, z: -10}
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					  m_LocalScale: {x: 1, y: 1, z: 1}
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					  m_ConstrainProportionsScale: 0
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					  m_Children: []
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					  m_Father: {fileID: 0}
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					  m_RootOrder: 0
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					  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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			||||||
							
								
								
									
										7
									
								
								Assets/Scenes/Haitem.unity.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Assets/Scenes/Haitem.unity.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
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					fileFormatVersion: 2
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					guid: 8bdeb2b0fa6d80e4db791ccf5fcab88b
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					DefaultImporter:
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					  externalObjects: {}
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					  userData: 
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					  assetBundleName: 
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					  assetBundleVariant: 
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@@ -63,7 +63,10 @@ public class PlayerController : MonoBehaviour
 | 
				
			|||||||
        if (collision.gameObject.tag == "platform")
 | 
					        if (collision.gameObject.tag == "platform")
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            this.gameObject.transform.rotation = collision.gameObject.transform.rotation;
 | 
					            this.gameObject.transform.rotation = collision.gameObject.transform.rotation;
 | 
				
			||||||
            Physics.gravity = (collision.gameObject.transform.rotation * Vector3.forward);
 | 
					
 | 
				
			||||||
 | 
					            Vector3 direction = collision.gameObject.transform.rotation * Vector3.down;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            Physics.gravity = direction * 9.81f;
 | 
				
			||||||
            Debug.Log(Physics.gravity);
 | 
					            Debug.Log(Physics.gravity);
 | 
				
			||||||
            //Physics.gravity = -Physics.gravity;
 | 
					            //Physics.gravity = -Physics.gravity;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user