From 43d142bd97f3024772ffd89f42542728060a6fa2 Mon Sep 17 00:00:00 2001 From: nexovec Date: Sat, 29 Jan 2022 23:48:27 +0100 Subject: [PATCH] I tried a test build, IT WAS AWESOOOOME! --- .gitignore | 1 + Assets/Scenes/Vasek.unity | 144 ++++++++++++++++++++++ Assets/Scripts/PlayerController.cs | 3 +- Assets/Scripts/UiController.cs | 23 ++-- ProjectSettings/EditorBuildSettings.asset | 5 +- 5 files changed, 164 insertions(+), 12 deletions(-) diff --git a/.gitignore b/.gitignore index 92b7fe0..b98dcbd 100644 --- a/.gitignore +++ b/.gitignore @@ -73,3 +73,4 @@ crashlytics-build.properties My project/Library/* .vsconfig +build diff --git a/Assets/Scenes/Vasek.unity b/Assets/Scenes/Vasek.unity index 59b140c..1c0129f 100644 --- a/Assets/Scenes/Vasek.unity +++ b/Assets/Scenes/Vasek.unity @@ -133,6 +133,11 @@ Transform: m_CorrespondingSourceObject: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3} m_PrefabInstance: {fileID: 8134012580551448073} m_PrefabAsset: {fileID: 0} +--- !u!224 &216118947 stripped +RectTransform: + m_CorrespondingSourceObject: {fileID: 3244356567246256141, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3} + m_PrefabInstance: {fileID: 1287430439} + m_PrefabAsset: {fileID: 0} --- !u!1 &250075900 stripped GameObject: m_CorrespondingSourceObject: {fileID: 3244356566819001084, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3} @@ -306,6 +311,10 @@ PrefabInstance: propertyPath: m_LocalPosition.z value: -0.44 objectReference: {fileID: 0} + - 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if (distanceFromYAxis > maxDistanceFromCenterLine) + if (distanceFromYAxis > this.maxDistanceFromCenterLine) { Debug.Log("Player fell out of map."); rb.velocity = Vector3.zero; Physics.gravity = -Vector3.up * 9.81f; + UiController.SaveGame(); UnityEngine.SceneManagement.SceneManager.LoadScene(0); } } diff --git a/Assets/Scripts/UiController.cs b/Assets/Scripts/UiController.cs index 3b30171..453db1f 100644 --- a/Assets/Scripts/UiController.cs +++ b/Assets/Scripts/UiController.cs @@ -8,8 +8,10 @@ public class UiController : MonoBehaviour public GameObject player = null; private float startPosition; public TextMeshProUGUI uiDistance; - public int highScore; - public float distance = 0.0f; + public TextMeshProUGUI uiHighScore; + + public static float distance = 0; + public static int highScore = 0; private float oldDistance = 0.0f; // Start is called before the first frame update @@ -19,24 +21,24 @@ public class UiController : MonoBehaviour Cursor.lockState = CursorLockMode.None; Cursor.visible = true; - this.LoadGame(); + UiController.LoadGame(); } - void SaveGame() + public static void SaveGame() { - PlayerPrefs.SetInt("HighestScore", this.highScore); + PlayerPrefs.SetInt("HighestScore", (int)UiController.distance); PlayerPrefs.Save(); Debug.Log("Game data saved!"); } - void LoadGame() + static void LoadGame() { if (PlayerPrefs.HasKey("HighestScore")) { - this.highScore = PlayerPrefs.GetInt("SavedInteger"); - Debug.Log("Game data loaded!"); + UiController.highScore = PlayerPrefs.GetInt("HighestScore"); + Debug.Log(UiController.highScore); } else { - this.highScore = 0; + UiController.highScore = 0; } } @@ -44,10 +46,11 @@ public class UiController : MonoBehaviour // Update is called once per frame void Update() { - distance = this.player.transform.position.z - startPosition; + UiController.distance = this.player.transform.position.z - startPosition; if (oldDistance < distance) { uiDistance.text = "Distance : " + distance.ToString("0"); + uiHighScore.text = "HighScore : " + UiController.highScore.ToString("0"); oldDistance = distance; } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..e52000e 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,8 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/Vasek.unity + guid: 9fc0d4010bbf28b4594072e72b8655ab m_configObjects: {}