Fix
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@ -25,6 +25,7 @@ public class ProceduralGeneration : MonoBehaviour
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Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z + 1.0f);
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return Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
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}
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List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn)
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