Commit fix
This commit is contained in:
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2bb3e99c35
commit
559faba7b9
@ -247,4 +247,4 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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@ -177,7 +177,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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--- !u!1 &1560962679917322222
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--- !u!1 &1560962679917322222
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -227,4 +227,4 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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@ -345,4 +345,4 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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@ -164,7 +164,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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--- !u!1 &8214805574275809151
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--- !u!1 &8214805574275809151
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -294,4 +294,4 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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@ -1604,7 +1604,7 @@ Rigidbody:
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m_AngularDrag: 0.05
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 2
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m_Interpolate: 0
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m_Constraints: 112
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m_Constraints: 112
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m_CollisionDetection: 2
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m_CollisionDetection: 2
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--- !u!114 &3244356566819001086
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--- !u!114 &3244356566819001086
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@ -2072,7 +2072,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3244356567913423209}
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m_GameObject: {fileID: 3244356567913423209}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.55, z: -0.877}
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m_LocalPosition: {x: 0, y: 0.55, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -2102,7 +2102,7 @@ Camera:
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y: 0
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y: 0
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width: 1
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width: 1
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height: 1
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height: 1
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near clip plane: 0.3
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near clip plane: 0.1
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far clip plane: 1000
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far clip plane: 1000
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field of view: 60
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field of view: 60
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orthographic: 0
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orthographic: 0
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@ -101,7 +101,7 @@ GameObject:
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- component: {fileID: 2527761051471871889}
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- component: {fileID: 2527761051471871889}
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- component: {fileID: 4240483973579556787}
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- component: {fileID: 4240483973579556787}
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m_Layer: 0
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m_Layer: 0
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m_Name: platform_blue
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m_Name: Platform_Blue
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m_TagString: platform
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m_TagString: platform
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -344,4 +344,4 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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@ -116,7 +116,7 @@ GameObject:
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- component: {fileID: -7597049073915248875}
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- component: {fileID: -7597049073915248875}
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- component: {fileID: 3278078638141404736}
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- component: {fileID: 3278078638141404736}
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m_Layer: 0
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m_Layer: 0
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m_Name: platform_green
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m_Name: Platform_Green
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m_TagString: platform
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m_TagString: platform
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -245,7 +245,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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--- !u!1 &8985668614484660023
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--- !u!1 &8985668614484660023
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -117,7 +117,7 @@ GameObject:
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- component: {fileID: 5862113707430629064}
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- component: {fileID: 5862113707430629064}
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- component: {fileID: -6889792310482815023}
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- component: {fileID: -6889792310482815023}
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m_Layer: 0
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m_Layer: 0
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m_Name: platform_red
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m_Name: Platform_Red
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m_TagString: platform
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m_TagString: platform
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -344,4 +344,4 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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@ -117,7 +117,7 @@ GameObject:
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- component: {fileID: 8383421295717427161}
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- component: {fileID: 8383421295717427161}
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- component: {fileID: 3996111038030861644}
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- component: {fileID: 3996111038030861644}
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m_Layer: 0
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m_Layer: 0
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m_Name: platform_yellow
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m_Name: Platform_yellow
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m_TagString: platform
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m_TagString: platform
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -345,4 +345,4 @@ Rigidbody:
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_Constraints: 126
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m_CollisionDetection: 2
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m_CollisionDetection: 1
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@ -71,7 +71,7 @@ public class PlayerController : MonoBehaviour
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isRunning = Input.GetKey(KeyCode.LeftShift);
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isRunning = Input.GetKey(KeyCode.LeftShift);
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if (canMove && currentSpeed < minSpeed)
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if (canMove && currentSpeed < minSpeed)
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{
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{
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currentSpeed += 0.0005f;
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currentSpeed += 0.005f;
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}
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}
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if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
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if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
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@ -147,7 +147,7 @@ public class PlayerController : MonoBehaviour
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inAir = false;
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inAir = false;
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}
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}
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if (rb.velocity.magnitude != 0 && Vector3.Dot(rb.velocity.normalized, Physics.gravity.normalized) > 0)
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if (Vector3.Distance(transform.position, new Vector3(0f,0f, transform.position.z)) > 10f)
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{
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{
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// Debug.Log("Player is falling :)");
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// Debug.Log("Player is falling :)");
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this.isFalling = true;
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this.isFalling = true;
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@ -167,33 +167,6 @@ public class PlayerController : MonoBehaviour
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transform.RotateAround(axis, angle * Time.deltaTime * 8f);
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transform.RotateAround(axis, angle * Time.deltaTime * 8f);
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}
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}
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if (pullObject != null)
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{
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PlatformManager platform = pullObject.GetComponent<PlatformManager>();
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if (platform != null)
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{
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float step = platform.speed * Time.deltaTime * 10f;
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rb.AddForce((pullObject.transform.position - transform.position) * step, ForceMode.Force);
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}
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if (Vector3.Distance(pullObject.transform.position, transform.position) > 5f)
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{
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pullObject = null;
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}
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}
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if (pushObject != null)
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{
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PlatformManager platform = pushObject.GetComponent<PlatformManager>();
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if (platform != null)
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{
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float step = platform.speed * Time.deltaTime * 10f;
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rb.AddForce(-(pushObject.transform.position - transform.position) * step, ForceMode.Force);
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}
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if (Vector3.Distance(pushObject.transform.position, transform.position) > 5f)
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{
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pushObject = null;
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}
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}
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var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
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var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
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if (distanceFromYAxis > this.maxDistanceFromCenterLine)
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if (distanceFromYAxis > this.maxDistanceFromCenterLine)
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{
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{
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@ -210,6 +183,23 @@ public class PlayerController : MonoBehaviour
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if (other.gameObject.tag == "platform")
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if (other.gameObject.tag == "platform")
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{
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{
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Physics.gravity = this.downDirection * 9.81f;
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Physics.gravity = this.downDirection * 9.81f;
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PlatformManager platform = pullObject.GetComponent<PlatformManager>();
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if (platform != null)
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{
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platform.Step();
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float step = platform.speed * Time.deltaTime * 10f;
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switch (platform.type)
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{
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case PlatformManager.PlatformType.Push:
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rb.AddForce(-(pushObject.transform.position - transform.position) * step, ForceMode.Force);
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break;
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case PlatformManager.PlatformType.Pull:
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rb.AddForce((other.transform.position - transform.position) * step, ForceMode.Force);
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break;
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}
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}
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}
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}
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}
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}
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@ -254,12 +244,8 @@ public class PlayerController : MonoBehaviour
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switch (platform.type)
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switch (platform.type)
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{
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{
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case PlatformManager.PlatformType.Push:
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case PlatformManager.PlatformType.Push:
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pushObject = other.gameObject;
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pullObject = null;
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break;
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break;
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case PlatformManager.PlatformType.Pull:
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case PlatformManager.PlatformType.Pull:
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pullObject = other.gameObject;
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pushObject = null;
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break;
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break;
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case PlatformManager.PlatformType.RotateY:
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case PlatformManager.PlatformType.RotateY:
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break;
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break;
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@ -291,11 +277,11 @@ public class PlayerController : MonoBehaviour
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return;
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return;
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}
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}
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Vector3 gDirection = -other.GetContact(0).normal;
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Vector3 gDirection = -transform.up;
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saveDirection = gDirection;
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saveDirection = -other.GetContact(0).normal;
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if (platform == null)
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if (platform == null)
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{
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{
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gDirection = -other.GetContact(0).normal;
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gDirection = -transform.up;
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}
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}
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platformForward = other.transform.forward;
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platformForward = other.transform.forward;
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platformRight = other.transform.right;
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platformRight = other.transform.right;
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