Commit fix

This commit is contained in:
haitem 2022-01-30 12:15:49 +01:00
parent 2bb3e99c35
commit 559faba7b9
12 changed files with 39 additions and 53 deletions

View File

@ -247,4 +247,4 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1

View File

@ -177,7 +177,7 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1
--- !u!1 &1560962679917322222
GameObject:
m_ObjectHideFlags: 0

View File

@ -227,4 +227,4 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1

View File

@ -345,4 +345,4 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1

View File

@ -164,7 +164,7 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1
--- !u!1 &8214805574275809151
GameObject:
m_ObjectHideFlags: 0

View File

@ -294,4 +294,4 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1

View File

@ -1604,7 +1604,7 @@ Rigidbody:
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 2
m_Interpolate: 0
m_Constraints: 112
m_CollisionDetection: 2
--- !u!114 &3244356566819001086
@ -2072,7 +2072,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3244356567913423209}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.55, z: -0.877}
m_LocalPosition: {x: 0, y: 0.55, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -2102,7 +2102,7 @@ Camera:
y: 0
width: 1
height: 1
near clip plane: 0.3
near clip plane: 0.1
far clip plane: 1000
field of view: 60
orthographic: 0

View File

@ -101,7 +101,7 @@ GameObject:
- component: {fileID: 2527761051471871889}
- component: {fileID: 4240483973579556787}
m_Layer: 0
m_Name: platform_blue
m_Name: Platform_Blue
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -344,4 +344,4 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1

View File

@ -116,7 +116,7 @@ GameObject:
- component: {fileID: -7597049073915248875}
- component: {fileID: 3278078638141404736}
m_Layer: 0
m_Name: platform_green
m_Name: Platform_Green
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -245,7 +245,7 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1
--- !u!1 &8985668614484660023
GameObject:
m_ObjectHideFlags: 0

View File

@ -117,7 +117,7 @@ GameObject:
- component: {fileID: 5862113707430629064}
- component: {fileID: -6889792310482815023}
m_Layer: 0
m_Name: platform_red
m_Name: Platform_Red
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -344,4 +344,4 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1

View File

@ -117,7 +117,7 @@ GameObject:
- component: {fileID: 8383421295717427161}
- component: {fileID: 3996111038030861644}
m_Layer: 0
m_Name: platform_yellow
m_Name: Platform_yellow
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -345,4 +345,4 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 2
m_CollisionDetection: 1

View File

@ -71,7 +71,7 @@ public class PlayerController : MonoBehaviour
isRunning = Input.GetKey(KeyCode.LeftShift);
if (canMove && currentSpeed < minSpeed)
{
currentSpeed += 0.0005f;
currentSpeed += 0.005f;
}
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
@ -147,7 +147,7 @@ public class PlayerController : MonoBehaviour
inAir = false;
}
if (rb.velocity.magnitude != 0 && Vector3.Dot(rb.velocity.normalized, Physics.gravity.normalized) > 0)
if (Vector3.Distance(transform.position, new Vector3(0f,0f, transform.position.z)) > 10f)
{
// Debug.Log("Player is falling :)");
this.isFalling = true;
@ -167,33 +167,6 @@ public class PlayerController : MonoBehaviour
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
}
if (pullObject != null)
{
PlatformManager platform = pullObject.GetComponent<PlatformManager>();
if (platform != null)
{
float step = platform.speed * Time.deltaTime * 10f;
rb.AddForce((pullObject.transform.position - transform.position) * step, ForceMode.Force);
}
if (Vector3.Distance(pullObject.transform.position, transform.position) > 5f)
{
pullObject = null;
}
}
if (pushObject != null)
{
PlatformManager platform = pushObject.GetComponent<PlatformManager>();
if (platform != null)
{
float step = platform.speed * Time.deltaTime * 10f;
rb.AddForce(-(pushObject.transform.position - transform.position) * step, ForceMode.Force);
}
if (Vector3.Distance(pushObject.transform.position, transform.position) > 5f)
{
pushObject = null;
}
}
var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
if (distanceFromYAxis > this.maxDistanceFromCenterLine)
{
@ -210,6 +183,23 @@ public class PlayerController : MonoBehaviour
if (other.gameObject.tag == "platform")
{
Physics.gravity = this.downDirection * 9.81f;
PlatformManager platform = pullObject.GetComponent<PlatformManager>();
if (platform != null)
{
platform.Step();
float step = platform.speed * Time.deltaTime * 10f;
switch (platform.type)
{
case PlatformManager.PlatformType.Push:
rb.AddForce(-(pushObject.transform.position - transform.position) * step, ForceMode.Force);
break;
case PlatformManager.PlatformType.Pull:
rb.AddForce((other.transform.position - transform.position) * step, ForceMode.Force);
break;
}
}
}
}
@ -254,12 +244,8 @@ public class PlayerController : MonoBehaviour
switch (platform.type)
{
case PlatformManager.PlatformType.Push:
pushObject = other.gameObject;
pullObject = null;
break;
case PlatformManager.PlatformType.Pull:
pullObject = other.gameObject;
pushObject = null;
break;
case PlatformManager.PlatformType.RotateY:
break;
@ -291,11 +277,11 @@ public class PlayerController : MonoBehaviour
return;
}
Vector3 gDirection = -other.GetContact(0).normal;
saveDirection = gDirection;
Vector3 gDirection = -transform.up;
saveDirection = -other.GetContact(0).normal;
if (platform == null)
{
gDirection = -other.GetContact(0).normal;
gDirection = -transform.up;
}
platformForward = other.transform.forward;
platformRight = other.transform.right;