Fixe
This commit is contained in:
parent
a29af42252
commit
629ebe5bd0
@ -5115,7 +5115,6 @@ MonoBehaviour:
|
||||
- {fileID: 8768991388683709947, guid: 2e18815c9b04872428df50ccfc059d03, type: 3}
|
||||
- {fileID: 8768991388683709947, guid: 99c4e582c7358f346ab00dae4ae956f9, type: 3}
|
||||
- {fileID: 7308296215773848360, guid: 9d0c33f32140d6b4da45d7ecaa694f1b, type: 3}
|
||||
- {fileID: 1560962678462888388, guid: 8f7d93327dfedaf419b7f63ddb78c6bb, type: 3}
|
||||
- {fileID: 7678802340880963262, guid: c7b1510ab2ab8e349bfaafa501cecb1f, type: 3}
|
||||
- {fileID: 8768991388683709947, guid: 32d2ba4971e4c7e4ab98a1f9c37dcffc, type: 3}
|
||||
- {fileID: 6650340373999088090, guid: 76b3e3235b07ca04f91c9b020603e1dd, type: 3}
|
||||
@ -5322,10 +5321,6 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8683524639276378526, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -2.8084307
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
||||
--- !u!1 &1553744186
|
||||
|
@ -179,7 +179,14 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
{
|
||||
if (this.spawnedLevelBlocks.Count < 3)
|
||||
{
|
||||
blockToSpawn = 10;
|
||||
blockToSpawn = 9;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lastBlockPrefab.name == "platform_rrange" && levelBlocks[blockToSpawn].name != "platform_empty")
|
||||
{
|
||||
blockToSpawn = 3;
|
||||
}
|
||||
}
|
||||
|
||||
blockObjToSpawn = levelBlocks[blockToSpawn];
|
||||
@ -188,13 +195,22 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0], this.levelParrent);
|
||||
foreach (var spavnedBlock in instantiatedGameObjectLists)
|
||||
if (lastBlockPrefab.name == "platform_rrange")
|
||||
{
|
||||
this.spawnedLevelBlocks.Add(spavnedBlock);
|
||||
blockObjToSpawn = levelBlocks[3];
|
||||
instantiatedGameObject = this.drawPlatform(this.lastBlock, this.levelBlocks[3], this.levelParrent);
|
||||
this.spawnedLevelBlocks.Add(instantiatedGameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0], this.levelParrent);
|
||||
foreach (var spavnedBlock in instantiatedGameObjectLists)
|
||||
{
|
||||
this.spawnedLevelBlocks.Add(spavnedBlock);
|
||||
}
|
||||
instantiatedGameObject = this.spawnedLevelBlocks[this.spawnedLevelBlocks.Count - 1];
|
||||
blockObjToSpawn = levelBlocks[0];
|
||||
}
|
||||
instantiatedGameObject = this.spawnedLevelBlocks[this.spawnedLevelBlocks.Count - 1];
|
||||
blockObjToSpawn = levelBlocks[0];
|
||||
}
|
||||
|
||||
this.lastBlock = instantiatedGameObject;
|
||||
|
Loading…
Reference in New Issue
Block a user