implemented player falling switch
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@ -113,6 +113,16 @@ public class PlayerController : MonoBehaviour
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jump = false;
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}
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if(rb.velocity.magnitude != 0 && rb.velocity.normalized == this.downDirection.normalized)
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{
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// Debug.Log("Player is falling :)");
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this.isFalling = true;
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}
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else
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{
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this.isFalling = false;
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}
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if (saveDirection != Vector3.zero)
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{
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Vector3 axis;
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