implemented player falling switch

This commit is contained in:
nexovec 2022-01-29 21:29:04 +01:00
parent 1c3d5538e5
commit 6efd4bd0d1

View File

@ -113,6 +113,16 @@ public class PlayerController : MonoBehaviour
jump = false;
}
if(rb.velocity.magnitude != 0 && rb.velocity.normalized == this.downDirection.normalized)
{
// Debug.Log("Player is falling :)");
this.isFalling = true;
}
else
{
this.isFalling = false;
}
if (saveDirection != Vector3.zero)
{
Vector3 axis;