Edit player collisions
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commit
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@ -216,10 +216,10 @@ public class PlayerController : MonoBehaviour
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if (other.GetContact(0).normal == other.transform.forward
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if (other.GetContact(0).normal == other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.right
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|| other.GetContact(0).normal == other.transform.right
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|| (other.GetContact(0).normal != -other.transform.up
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|| (other.GetContact(0).normal != -other.transform.up
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&& other.GetContact(0).normal != other.transform.up)
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&& other.GetContact(0).normal != other.transform.up
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&& other.GetContact(0).normal != -other.transform.right
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&& other.GetContact(0).normal != other.transform.right)
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)
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)
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{
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{
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return;
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return;
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@ -268,10 +268,10 @@ public class PlayerController : MonoBehaviour
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}
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}
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if (other.GetContact(0).normal == other.transform.forward
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if (other.GetContact(0).normal == other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.right
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|| other.GetContact(0).normal == other.transform.right
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|| (other.GetContact(0).normal != -other.transform.up
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|| (other.GetContact(0).normal != -other.transform.up
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&& other.GetContact(0).normal != other.transform.up)
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&& other.GetContact(0).normal != other.transform.up
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&& other.GetContact(0).normal != -other.transform.right
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&& other.GetContact(0).normal != other.transform.right)
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)
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)
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{
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{
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return;
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return;
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