fixed initial player rotation
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@@ -55,13 +55,14 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.666
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@@ -73,5 +74,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 5.0387836, g: 0, b: 0, a: 1}
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- _Color: {r: 0.3679245, g: 0.3679245, b: 0.3679245, a: 1}
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- _EmissionColor: {r: 4.3155437, g: 0.14249445, b: 0.14249445, a: 1}
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m_BuildTextureStacks: []
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