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void OnCollisionStay(Collision other){ + void OnCollisionStay(Collision other) + { if (other.gameObject.tag != "platform") return; PlatformManager platform = other.gameObject.GetComponent(); if (platform == null) @@ -101,18 +107,19 @@ public class PlayerController : MonoBehaviour || other.GetContact(0).normal == -other.transform.forward || ( other.GetContact(0).normal != -other.transform.up - && other.GetContact(0).normal != other.transform.up - && other.GetContact(0).normal != -other.transform.right - && other.GetContact(0).normal != other.transform.right + && other.GetContact(0).normal != other.transform.up + && other.GetContact(0).normal != -other.transform.right + && other.GetContact(0).normal != other.transform.right ) ) - { - return; - } + { + return; + } + Physics.gravity = this.downDirection * 9.81f; // if (platform.type == PlatformManager.PlatformType.SpeedUp) // { - angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal)); - transform.RotateAround(axis, angle); + angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal)); + transform.RotateAround(axis, angle); // } // TODO: Handle other PlatformTypes Physics.gravity = -other.GetContact(0).normal * 9.81f; @@ -128,9 +135,9 @@ public class PlayerController : MonoBehaviour || other.GetContact(0).normal == -other.transform.forward || ( other.GetContact(0).normal != -other.transform.up - 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uiDistance.text = "Score : " + distance.ToString("0"); + uiDistance.text = "Distance : " + distance.ToString("0"); oldDistance = distance; } } + + //MENU + public void exitGame() + { + Application.Quit(); + } }