Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
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@@ -96,6 +96,7 @@ GameObject:
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@@ -12,26 +12,43 @@ public class ProceduralGeneration : MonoBehaviour
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    private int spavnetobjectIndex = 0;
 | 
			
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    private int maximumNumberOfPlatformsAtScene = 100;
 | 
			
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    private float maximumDistanceOfPlatformFromPlayer = 20.0f;
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    private GameObject levelParrent = null;
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    GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn)
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    Bounds getPrefabBounds(GameObject go)
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    {
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        MeshFilter meshfilter = lastObject.GetComponent<MeshFilter>();
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        Bounds bounds = meshfilter.mesh.bounds;
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        Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
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        float scale = meshfilter.transform.localScale.x;
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        Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
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        if (renderers.Length > 0)
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        {
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            Bounds bounds = renderers[0].bounds;
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            for (int i = 1, ni = renderers.Length; i < ni; i++)
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            {
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                bounds.Encapsulate(renderers[i].bounds);
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            }
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            return bounds;
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        }
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        else
 | 
			
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        {
 | 
			
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            return new Bounds();
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        }
 | 
			
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    }
 | 
			
		||||
    GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
 | 
			
		||||
    {
 | 
			
		||||
        Bounds bounds = this.getPrefabBounds(lastObject);
 | 
			
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        Bounds b = new Bounds(bounds.center, bounds.size);
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		||||
 | 
			
		||||
        Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z + 1.0f);
 | 
			
		||||
 | 
			
		||||
        return Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
 | 
			
		||||
        GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
 | 
			
		||||
        newObject.transform.parent = parentLevelObject.transform;
 | 
			
		||||
        return newObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn)
 | 
			
		||||
    List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
 | 
			
		||||
    {
 | 
			
		||||
        // configuration:
 | 
			
		||||
        float horizontalDistancePerPlatform = (float)Random.Range(1.0f, levelBlocks.Count); ;
 | 
			
		||||
        float horizontalDistancePerPlatform = (float)Random.Range(0.5f, 2.0f); ;
 | 
			
		||||
 | 
			
		||||
        List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
 | 
			
		||||
        // Debug.Log("Building LOOP");
 | 
			
		||||
@@ -40,11 +57,8 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
        float radius = (pieceCount / 2) * 2;
 | 
			
		||||
        float angle = 360f / (float)pieceCount;
 | 
			
		||||
 | 
			
		||||
        MeshFilter meshfilter = lastObject.GetComponent<MeshFilter>();
 | 
			
		||||
        Bounds bounds = meshfilter.mesh.bounds;
 | 
			
		||||
 | 
			
		||||
        float scale = meshfilter.transform.localScale.x;
 | 
			
		||||
        Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
 | 
			
		||||
        Bounds bounds = this.getPrefabBounds(lastObject);
 | 
			
		||||
        Bounds b = new Bounds(bounds.center, bounds.size);
 | 
			
		||||
 | 
			
		||||
        Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z + 1.0f);
 | 
			
		||||
 | 
			
		||||
@@ -56,7 +70,9 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
            Vector3 direction = rotation * Vector3.down;
 | 
			
		||||
            Vector3 position = (lastObject.transform.position + (direction * radius));
 | 
			
		||||
 | 
			
		||||
            levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation));
 | 
			
		||||
            GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation);
 | 
			
		||||
            newObject.transform.parent = parentLevelObject.transform;
 | 
			
		||||
            levelBlocksSpawnTemp.Add(newObject);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return levelBlocksSpawnTemp;
 | 
			
		||||
@@ -65,9 +81,12 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        levelParrent = this.gameObject;
 | 
			
		||||
        lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
 | 
			
		||||
        lastBlock = this.gameObject.transform.GetChild(0).gameObject;
 | 
			
		||||
        this.spawnedLevelBlocks.Add(lastBlock);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
@@ -76,6 +95,11 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
        Vector3 playerPosition = this.player.transform.position;
 | 
			
		||||
        PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
 | 
			
		||||
 | 
			
		||||
        if (playerControlsSript.isFalling)
 | 
			
		||||
        {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
 | 
			
		||||
        {
 | 
			
		||||
            float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
 | 
			
		||||
@@ -98,8 +122,7 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
            int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
 | 
			
		||||
 | 
			
		||||
            if (playerControlsSript.isFalling == false) ;
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
            if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log("Same Block");
 | 
			
		||||
@@ -108,17 +131,17 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
                    blockToSpawn = Random.Range(0, levelBlocks.Count);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count))
 | 
			
		||||
            {
 | 
			
		||||
                blockObjToSpawn = levelBlocks[blockToSpawn];
 | 
			
		||||
                instantiatedGameObject = this.drawPlatform(this.lastBlock, this.levelBlocks[blockToSpawn]);
 | 
			
		||||
                instantiatedGameObject = this.drawPlatform(this.lastBlock, this.levelBlocks[blockToSpawn], this.levelParrent);
 | 
			
		||||
                this.spawnedLevelBlocks.Add(instantiatedGameObject);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0]);
 | 
			
		||||
                List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0], this.levelParrent);
 | 
			
		||||
                foreach (var spavnedBlock in instantiatedGameObjectLists)
 | 
			
		||||
                {
 | 
			
		||||
                    this.spawnedLevelBlocks.Add(spavnedBlock);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										41
									
								
								Assets/Scripts/gizmoManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								Assets/Scripts/gizmoManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,41 @@
 | 
			
		||||
using System.Collections;
 | 
			
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using System.Collections.Generic;
 | 
			
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using UnityEngine;
 | 
			
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 | 
			
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public class gizmoManager : MonoBehaviour
 | 
			
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{
 | 
			
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    // Start is called before the first frame update
 | 
			
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    void Start()
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    {
 | 
			
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 | 
			
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    }
 | 
			
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    void OnDrawGizmos()
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    {
 | 
			
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        Bounds bounds = GetChildRendererBounds(gameObject);
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        Gizmos.DrawWireCube(bounds.center, bounds.size);
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    }
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    Bounds GetChildRendererBounds(GameObject go)
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    {
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        Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
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        if (renderers.Length > 0)
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        {
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            Bounds bounds = renderers[0].bounds;
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            for (int i = 1, ni = renderers.Length; i < ni; i++)
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            {
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                bounds.Encapsulate(renderers[i].bounds);
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            }
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            return bounds;
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        }
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        else
 | 
			
		||||
        {
 | 
			
		||||
            return new Bounds();
 | 
			
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        }
 | 
			
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    }
 | 
			
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    // Update is called once per frame
 | 
			
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    void Update()
 | 
			
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    {
 | 
			
		||||
 | 
			
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    }
 | 
			
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}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/gizmoManager.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/gizmoManager.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
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		Reference in New Issue
	
	Block a user