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@ -44,11 +44,11 @@ public class PlayerController : MonoBehaviour
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moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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if (isRunning && !myParticles.isPlaying())
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if (isRunning && !runningParticles.isPlaying())
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{
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{
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runningParticles.Play();
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runningParticles.Play();
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}
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}
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else if (!isRunning && myParticles.isPlaying())
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else if (!isRunning && runningParticles.isPlaying())
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{
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{
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runningParticles.Stop();
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runningParticles.Stop();
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}
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}
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