fixed spiral
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		@@ -25,7 +25,7 @@ public class ProceduralGeneration : MonoBehaviour
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    {
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					    {
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        // configuration:
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					        // configuration:
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        float heightOffset = 10f;
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					        float heightOffset = 10f;
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        float horizontalDistancePerPlatform = 60;
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					        float horizontalDistancePerPlatform = 10f;
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        //
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					        //
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        List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
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					        List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
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@@ -42,7 +42,7 @@ public class ProceduralGeneration : MonoBehaviour
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            Vector3 direction = rotation * Vector3.down;
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					            Vector3 direction = rotation * Vector3.down;
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            Vector3 position = (lastObject.transform.position + (direction * radius));
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					            Vector3 position = (lastObject.transform.position + (direction * radius));
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            levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * heightOffset)), rotation));
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					            levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation));
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        }
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					        }
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        return levelBlocksSpawnTemp;
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					        return levelBlocksSpawnTemp;
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