fixed spiral

This commit is contained in:
nexovec 2022-01-29 19:07:18 +01:00
parent b0a0d01d6c
commit 80c944f6b0

View File

@ -25,7 +25,7 @@ public class ProceduralGeneration : MonoBehaviour
{ {
// configuration: // configuration:
float heightOffset = 10f; float heightOffset = 10f;
float horizontalDistancePerPlatform = 60; float horizontalDistancePerPlatform = 10f;
// //
List<GameObject> levelBlocksSpawnTemp = new List<GameObject>(); List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
@ -42,7 +42,7 @@ public class ProceduralGeneration : MonoBehaviour
Vector3 direction = rotation * Vector3.down; Vector3 direction = rotation * Vector3.down;
Vector3 position = (lastObject.transform.position + (direction * radius)); Vector3 position = (lastObject.transform.position + (direction * radius));
levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * heightOffset)), rotation)); levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation));
} }
return levelBlocksSpawnTemp; return levelBlocksSpawnTemp;