Unity scene haitem
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@ -178,16 +178,7 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5651099808780516101, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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m_RemovedComponents: []
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propertyPath: m_Size.x
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5651099808780516101, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_Size.z
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 1172583624, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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--- !u!1 &447415686
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--- !u!1 &447415686
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GameObject:
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GameObject:
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