Unity scene haitem
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		@@ -178,16 +178,7 @@ PrefabInstance:
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      propertyPath: m_LocalEulerAnglesHint.z
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					      propertyPath: m_LocalEulerAnglesHint.z
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      value: 0
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					      value: 0
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      objectReference: {fileID: 0}
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					      objectReference: {fileID: 0}
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    - target: {fileID: 5651099808780516101, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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					    m_RemovedComponents: []
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      propertyPath: m_Size.x
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      value: 1
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      objectReference: {fileID: 0}
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    - target: {fileID: 5651099808780516101, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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      propertyPath: m_Size.z
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      value: 1
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      objectReference: {fileID: 0}
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    m_RemovedComponents:
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    - {fileID: 1172583624, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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  m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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					  m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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--- !u!1 &447415686
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					--- !u!1 &447415686
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GameObject:
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					GameObject:
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