preparing to solve a nasty merge conflict.
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@ -19,7 +19,7 @@ public class ProceduralGeneration : MonoBehaviour
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this.spawnedLevelBlocks.Add(lastBlock);
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}
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List<GameObject> drawLoop(GameObject lastObject, GameObject objToSpawn)
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List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn)
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{
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// configuration:
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float horizontalDistancePerPlatform = 0.5f;
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@ -116,7 +116,7 @@ public class ProceduralGeneration : MonoBehaviour
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}
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else
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{
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List<GameObject> instantiatedGameObjectLists = this.drawLoop(lastBlock, levelBlocks[0]);
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List<GameObject> instantiatedGameObjectLists = this.spawnSpiralOfPlatforms(lastBlock, levelBlocks[0]);
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foreach (var spavnedBlock in instantiatedGameObjectLists)
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{
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this.spawnedLevelBlocks.Add(spavnedBlock);
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