Bug Fix
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@ -109,6 +109,12 @@ public class ProceduralGeneration : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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// if (playerControlsSript.isFalling)
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// {
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// return;
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// }
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Vector3 playerPosition = this.player.transform.position;
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Vector3 playerPosition = this.player.transform.position;
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PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
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PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
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@ -120,11 +126,6 @@ public class ProceduralGeneration : MonoBehaviour
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}
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}
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}
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}
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if (playerControlsSript.isFalling)
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{
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return;
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}
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for (var i = 0; i < this.backgroundLevelBlocks.Count; i++)
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for (var i = 0; i < this.backgroundLevelBlocks.Count; i++)
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{
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{
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float distance = Vector3.Distance(this.backgroundLevelBlocks[i].transform.position, playerPosition);
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float distance = Vector3.Distance(this.backgroundLevelBlocks[i].transform.position, playerPosition);
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