Bug Fix
This commit is contained in:
		@@ -109,6 +109,12 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        // if (playerControlsSript.isFalling)
 | 
			
		||||
        // {
 | 
			
		||||
        //     return;
 | 
			
		||||
        // }
 | 
			
		||||
 | 
			
		||||
        Vector3 playerPosition = this.player.transform.position;
 | 
			
		||||
        PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
 | 
			
		||||
 | 
			
		||||
@@ -120,11 +126,6 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (playerControlsSript.isFalling)
 | 
			
		||||
        {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (var i = 0; i < this.backgroundLevelBlocks.Count; i++)
 | 
			
		||||
        {
 | 
			
		||||
            float distance = Vector3.Distance(this.backgroundLevelBlocks[i].transform.position, playerPosition);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user