Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
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commit
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--- !u!1 &2031243808
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--- !u!4 &2031243809
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--- !u!65 &2031243810
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--- !u!33 &2031243812
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2031243808}
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--- !u!1001 &8768991389571511858
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--- !u!1001 &8768991389571511858
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -102,11 +102,11 @@ public class PlayerController : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Physics.gravity = this.downDirection * 9.81f;
|
Physics.gravity = this.downDirection * 9.81f;
|
||||||
if (platform.type == PlatformManager.PlatformType.SpeedUp)
|
// if (platform.type == PlatformManager.PlatformType.SpeedUp)
|
||||||
{
|
// {
|
||||||
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
|
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
|
||||||
transform.RotateAround(axis, angle);
|
transform.RotateAround(axis, angle);
|
||||||
}
|
// }
|
||||||
// TODO: Handle other PlatformTypes
|
// TODO: Handle other PlatformTypes
|
||||||
Physics.gravity = this.downDirection * 9.81f;
|
Physics.gravity = this.downDirection * 9.81f;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user