Fix
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@@ -160,8 +160,7 @@ public class ProceduralGeneration : MonoBehaviour
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GameObject instantiatedGameObject;
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GameObject blockObjToSpawn;
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int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
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int blockToSpawn = Random.Range(1, (levelBlocks.Count + 1));
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if (
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(blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count)) &&
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@@ -171,14 +170,14 @@ public class ProceduralGeneration : MonoBehaviour
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Debug.Log("Same Block");
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if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
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{
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blockToSpawn = Random.Range(0, levelBlocks.Count);
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blockToSpawn = Random.Range(1, levelBlocks.Count);
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}
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}
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if (blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count))
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{
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if (this.spawnedLevelBlocks.Count == 3)
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if (this.spawnedLevelBlocks.Count < 3)
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{
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blockToSpawn = 10;
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}
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