From 3dcacafb8bf4f7552c2521c67927efcf9cef3254 Mon Sep 17 00:00:00 2001 From: GamerClassN7 Date: Sat, 29 Jan 2022 11:54:13 +0100 Subject: [PATCH 1/4] Speed Effect --- Assets/Prefabs/Player.prefab | 4801 +------------------------------- Assets/Scripts/UiController.cs | 8 +- 2 files changed, 16 insertions(+), 4793 deletions(-) diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 9a002b8..e1f9c87 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -12,8 +12,6 @@ GameObject: - component: {fileID: 3244356566188339290} - component: {fileID: 3244356566188339289} - component: {fileID: 1364827854277203666} - - component: {fileID: 8750172778635593561} - - component: {fileID: 3893999203886388948} m_Layer: 0 m_Name: EventSystem m_TagString: Untagged @@ -82,4785 +80,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1511ccae7919cfc46b603b9b337fdc94, type: 3} m_Name: m_EditorClassIdentifier: ---- !u!198 &8750172778635593561 -ParticleSystem: - 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m_RenderMode: 0 m_MeshDistribution: 0 - m_SortMode: 0 + m_SortMode: 1 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 m_CameraVelocityScale: 0 diff --git a/Assets/Scripts/UiController.cs b/Assets/Scripts/UiController.cs index 2ded358..84a2143 100644 --- a/Assets/Scripts/UiController.cs +++ b/Assets/Scripts/UiController.cs @@ -8,9 +8,9 @@ public class UiController : MonoBehaviour public GameObject player = null; private Vector3 startPosition; private Vector3 playerPosition; - public TextMeshProUGUI uiDistance; public float distance = 0.0f; + private float oldDistance = 0.0f; // Start is called before the first frame update void Start() @@ -23,6 +23,10 @@ public class UiController : MonoBehaviour { playerPosition = this.player.transform.position; distance = Vector3.Distance(this.startPosition, this.playerPosition); - uiDistance.text = "Score : " + distance.ToString("0"); + if (oldDistance < distance) + { + uiDistance.text = "Score : " + distance.ToString("0"); + oldDistance = distance; + } } } From 11a517ba609a794e5b2fe58b793060df8cc76277 Mon Sep 17 00:00:00 2001 From: nexovec Date: Sat, 29 Jan 2022 12:03:01 +0100 Subject: [PATCH 2/4] Fixed weird collision angles. --- .../Materials/PlayerMaterial.physicMaterial | 14 +++++++ .../PlayerMaterial.physicMaterial.meta | 8 ++++ Assets/Scenes/Vasek.unity | 42 +++++++++++++++++++ Assets/Scripts/PlayerController.cs | 36 +++++++++++++++- 4 files changed, 98 insertions(+), 2 deletions(-) create mode 100644 Assets/Materials/PlayerMaterial.physicMaterial create mode 100644 Assets/Materials/PlayerMaterial.physicMaterial.meta diff --git a/Assets/Materials/PlayerMaterial.physicMaterial b/Assets/Materials/PlayerMaterial.physicMaterial new file mode 100644 index 0000000..519c956 --- /dev/null +++ b/Assets/Materials/PlayerMaterial.physicMaterial @@ -0,0 +1,14 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!134 &13400000 +PhysicMaterial: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + 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3} + propertyPath: m_LocalPosition.z + value: 0.5 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3} --- !u!4 &2009655149 stripped diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index accc660..688dc4f 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -24,6 +24,8 @@ public class PlayerController : MonoBehaviour private bool isGrounded = false; public bool isRunning = false; + private Vector3 downDirection; + private Vector3 follow = Vector3.zero; void Start() @@ -70,7 +72,7 @@ public class PlayerController : MonoBehaviour { if (other.gameObject.tag == "platform") { - Physics.gravity = -Vector3.up * 9.81f; + Physics.gravity = this.downDirection * 9.81f; } } @@ -86,12 +88,27 @@ public class PlayerController : MonoBehaviour Vector3 axis; float angle; axis = Vector3.Cross(-transform.up, -other.GetContact(0).normal); + + if (other.GetContact(0).normal == other.transform.forward + || other.GetContact(0).normal == -other.transform.forward + || ( + other.GetContact(0).normal != -other.transform.up + && other.GetContact(0).normal != other.transform.up + && other.GetContact(0).normal != -other.transform.right + && other.GetContact(0).normal != other.transform.right + ) + ) + { + return; + } + Physics.gravity = this.downDirection * 9.81f; if (platform.type == PlatformManager.PlatformType.SpeedUp) { angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal)); transform.RotateAround(axis, angle); - // TODO: Rotate gravity to the center of platform } + // TODO: Handle other PlatformTypes + Physics.gravity = this.downDirection * 9.81f; } @@ -100,6 +117,18 @@ public class PlayerController : MonoBehaviour isGrounded = true; if (other.gameObject.tag == "platform") { + if (other.GetContact(0).normal == other.transform.forward + || other.GetContact(0).normal == -other.transform.forward + || ( + other.GetContact(0).normal != -other.transform.up + && other.GetContact(0).normal != other.transform.up + && other.GetContact(0).normal != -other.transform.right + && other.GetContact(0).normal != other.transform.right + ) + ) + { + return; + } Vector3 axis; float angle; @@ -114,6 +143,8 @@ public class PlayerController : MonoBehaviour PlatformManager platform = other.gameObject.GetComponent(); gDirection = -transform.up; if (platform == null){ + // FIXME: remove + this.downDirection = -transform.up; return; } if (platform.type == PlatformManager.PlatformType.Pull) @@ -138,6 +169,7 @@ public class PlayerController : MonoBehaviour rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse); gDirection = -transform.up; } + this.downDirection = gDirection; Physics.gravity = gDirection * 9.81f; } From 6e228e5c4ba72c2812b83f56e0a9e9f78a641852 Mon Sep 17 00:00:00 2001 From: nexovec Date: Sat, 29 Jan 2022 12:06:38 +0100 Subject: [PATCH 3/4] Added a testing scene --- UserSettings/EditorUserSettings.asset | 3 +++ 1 file changed, 3 insertions(+) diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 6fd7406..748f800 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -8,6 +8,9 @@ EditorUserSettings: RecentlyUsedSceneGuid-0: value: 5b53500307070b0b0b0f5a2648735a4412154f737d2b2536782f1e32e0b86c3a flags: 0 + RecentlyUsedSceneGuid-1: + value: 50080c5756540a5e095b0d7a11210644154f1b7f782922642f281b35b0b86c6d + flags: 0 RecentlyUsedScenePath-0: value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 From 3542e3a649adc6dc7d555b63ad307c1a797db23b Mon Sep 17 00:00:00 2001 From: nexovec Date: Sat, 29 Jan 2022 12:07:29 +0100 Subject: [PATCH 4/4] Testing scene #2 --- Assets/Scenes/Testing.unity | 1942 ++++++++++++++++++++++++++++++ Assets/Scenes/Testing.unity.meta | 7 + 2 files changed, 1949 insertions(+) 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