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levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y, position.z + (float)(i * 3.0f)), rotation)); + levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * heightOffset)), rotation)); } return levelBlocksSpawnTemp;