This commit is contained in:
GamerClassN7 2022-01-30 12:12:24 +01:00
parent 533463a95a
commit a3d6123e59
3 changed files with 13 additions and 5 deletions

View File

@ -193,7 +193,6 @@ MonoBehaviour:
- {fileID: 8768991388683709947, guid: 32d2ba4971e4c7e4ab98a1f9c37dcffc, type: 3} - {fileID: 8768991388683709947, guid: 32d2ba4971e4c7e4ab98a1f9c37dcffc, type: 3}
- {fileID: 6650340373999088090, guid: 76b3e3235b07ca04f91c9b020603e1dd, type: 3} - {fileID: 6650340373999088090, guid: 76b3e3235b07ca04f91c9b020603e1dd, type: 3}
- {fileID: 7834549091241900869, guid: 085af51cf1ada0a4fa8a290eba8b0fd5, type: 3} - {fileID: 7834549091241900869, guid: 085af51cf1ada0a4fa8a290eba8b0fd5, type: 3}
- {fileID: 2628890434173161082, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
- {fileID: 8768991388683709947, guid: 1e3f34788e0cb3f49a0bef285d5b059a, type: 3} - {fileID: 8768991388683709947, guid: 1e3f34788e0cb3f49a0bef285d5b059a, type: 3}
- {fileID: 1316835597118596560, guid: 685c607395b2cfa46a548c481d178540, type: 3} - {fileID: 1316835597118596560, guid: 685c607395b2cfa46a548c481d178540, type: 3}
- {fileID: 1316835597118596560, guid: edd9e993fa2520f4095e33c7552ecd54, type: 3} - {fileID: 1316835597118596560, guid: edd9e993fa2520f4095e33c7552ecd54, type: 3}
@ -203,7 +202,6 @@ MonoBehaviour:
- {fileID: 5287741263160770601, guid: 7a596fa177a8fd34face58d8f58e0e41, type: 3} - {fileID: 5287741263160770601, guid: 7a596fa177a8fd34face58d8f58e0e41, type: 3}
- {fileID: 2394897577413455488, guid: 1348a4eeda762ae4db83cd873efb4c44, type: 3} - {fileID: 2394897577413455488, guid: 1348a4eeda762ae4db83cd873efb4c44, type: 3}
backgroundLevelBlocks: [] backgroundLevelBlocks: []
bgParrent: {fileID: 1253020012}
player: {fileID: 250075900} player: {fileID: 250075900}
lastBlock: {fileID: 126480931} lastBlock: {fileID: 126480931}
--- !u!1 &705507993 --- !u!1 &705507993

View File

@ -5,10 +5,12 @@ using UnityEngine;
public class BGRotation : MonoBehaviour public class BGRotation : MonoBehaviour
{ {
private Vector3 rotation; private Vector3 rotation;
private ProceduralGeneration bgParrentScript;
private void Start() private void Start()
{ {
rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)) * 0.009f; rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)) * 0.009f;
bgParrentScript = GameObject.Find("Level").GetComponent<ProceduralGeneration>();
} }
void FixedUpdate() void FixedUpdate()
@ -20,7 +22,9 @@ public class BGRotation : MonoBehaviour
{ {
if (other.tag == "platform") if (other.tag == "platform")
{ {
this.bgParrentScript.backgroundLevelBlocks.Remove(this.gameObject);
Destroy(this.gameObject); Destroy(this.gameObject);
} }
} }
} }

View File

@ -15,7 +15,7 @@ public class ProceduralGeneration : MonoBehaviour
public List<GameObject> backgroundBlocks = new List<GameObject>(); public List<GameObject> backgroundBlocks = new List<GameObject>();
public List<GameObject> backgroundLevelBlocks = new List<GameObject>(); public List<GameObject> backgroundLevelBlocks = new List<GameObject>();
private float maximumDistanceOfPlatformFromPlayerBg = 600.0f; private float maximumDistanceOfPlatformFromPlayerBg = 600.0f;
public GameObject bgParrent = null; private GameObject bgParrent = null;
public GameObject player = null; public GameObject player = null;
public GameObject lastBlock; public GameObject lastBlock;
@ -103,13 +103,16 @@ public class ProceduralGeneration : MonoBehaviour
levelParrent = this.gameObject; levelParrent = this.gameObject;
lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject; lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
lastBlock = this.gameObject.transform.GetChild(0).gameObject; lastBlock = this.gameObject.transform.GetChild(0).gameObject;
if (bgParrent == null)
{
bgParrent = GameObject.Find("Background");
}
this.spawnedLevelBlocks.Add(lastBlock); this.spawnedLevelBlocks.Add(lastBlock);
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
// if (playerControlsSript.isFalling) // if (playerControlsSript.isFalling)
// { // {
// return; // return;
@ -159,7 +162,10 @@ public class ProceduralGeneration : MonoBehaviour
int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1)); int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
if (levelBlocks[blockToSpawn].name == lastBlockPrefab.name) if (
(blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count)) &&
(levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
)
{ {
Debug.Log("Same Block"); Debug.Log("Same Block");
if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0) if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)