Fix bug
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		@@ -184,7 +184,7 @@ public class PlayerController : MonoBehaviour
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        {
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            Physics.gravity = this.downDirection * 9.81f;
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            PlatformManager platform = pullObject.GetComponent<PlatformManager>();
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            PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
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            if (platform != null)
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            {
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