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diff --git a/My project/Assets/PlayerController.cs b/My project/Assets/PlayerController.cs
new file mode 100644
index 0000000..12c7b8b
--- /dev/null
+++ b/My project/Assets/PlayerController.cs
@@ -0,0 +1,63 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerController : MonoBehaviour
+{
+ public float walkSpeed = 7.5f;
+ public float runningSpeed = 7.5f;
+ public float jumpSpeed = 7.5f;
+ public float lookSpeed = 7.5f;
+ public float lookXLimit = 7.5f;
+ public Camera playerCamera;
+ Vector3 moveDirection = Vector3.zero;
+ CharacterController characterController;
+ public float rotationX = 0;
+ // Start is called before the first frame update
+ [HideInInspector]
+ bool canMove = true;
+ Rigidbody rb;
+
+ public Vector3 jump;
+ public float jumpForce = 2.0f;
+
+ void Start()
+ {
+ rb = GetComponent();
+ characterController = GetComponent();
+ Cursor.lockState = CursorLockMode.Locked;
+ Cursor.visible = false;
+ jump = new Vector3(0.0f, 2.0f, 0.0f);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
+ rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
+ playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
+ transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
+
+ Vector3 forward = transform.TransformDirection(Vector3.forward);
+ Vector3 right = transform.TransformDirection(Vector3.right);
+
+ bool isRunning = Input.GetKey(KeyCode.LeftShift);
+ float curSpeedX = canMove ? (isRunning ? runningSpeed : walkSpeed) * Input.GetAxis("Vertical") : 0;
+ float curSpeedY = canMove ? (isRunning ? runningSpeed : walkSpeed) * Input.GetAxis("Horizontal") : 0;
+
+ float moveDirectionY = moveDirection.y;
+
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ Debug.Log("Jump");
+ moveDirection.y += jumpSpeed;
+ }
+ else
+ {
+ moveDirection.y = moveDirectionY;
+ }
+
+ moveDirection = (forward * curSpeedX) + (right * curSpeedY);
+ characterController.Move(moveDirection * Time.deltaTime);
+ }
+}
diff --git a/My project/Assets/PlayerController.cs.meta b/My project/Assets/PlayerController.cs.meta
new file mode 100644
index 0000000..4d8b1a3
--- /dev/null
+++ b/My project/Assets/PlayerController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b108dca155b156640a1beb1eeaa1995d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: